Spyro250
#14458715Sunday, September 20, 2009 8:26 PM GMT

Epik 8D
jewelycat
#14463193Sunday, September 20, 2009 9:56 PM GMT

nice guide
darktip
#14466488Sunday, September 20, 2009 11:04 PM GMT

youre kinda stupid why waste time writing a game guide for a game that someone else created i mean serously dont waste your whole life on the computer get a life! kiss a girl! make some freggin friends for crying out loud! i mean that is kind of pathetic that u must have nothing better to do in your life then just type guides for games and play video games i mean serously that is really freggin pathetic so these are my words to you, get a life
darktip
#14466550Sunday, September 20, 2009 11:05 PM GMT

i am really really sory i feel so bad my cousin was sleeping over and i whent to use the bath room and he sent that so i am really sorry i apoligize. i hope you can forgive me ):... and by the way awesome guide it rocks
DarthNoob7
Top 100 Poster
#14467106Sunday, September 20, 2009 11:18 PM GMT

I think you should lower the pipebomb damage to 50 or something. That way, it won't be so overpowered, and it'd basically act as a stunner.
Pady
#14483423Monday, September 21, 2009 4:27 PM GMT

Zombies win most of the games anyways. Pipe-bomb is perfectly balanced.
tacoeater13
#14488641Monday, September 21, 2009 8:29 PM GMT

You need to start a new theard he updated big time in the form of new map's and Pills
EliteNosepicker
#14501006Tuesday, September 22, 2009 12:35 AM GMT

I think the "rescue" thing needs to be more advantagous (spelling?) toward the humans, such as creating an anti - infected barrier surrounding the rescueing object, or something like that. After all, most humans hold out until the rescueing stage, and then they get pummeled. Another idea is that the message telling the humans where the rescuer awaits is told only to the humans, so the zombies will at least have 1 more disadvantage. One more thing, I think the Tank is overpowered, because I emptied 3 Uzi clips into a Tank. Ah well, probably just my accuracy skills suck.
7Masterchief7
#14513934Tuesday, September 22, 2009 4:12 PM GMT

AMAZING!
sidye
#14515814Tuesday, September 22, 2009 6:07 PM GMT

wtf all server i kicked
RedDwarfIV
#14522959Tuesday, September 22, 2009 9:06 PM GMT

i made a map for this place, its a powerplant, you can see it on Reddwarf3labz. but for some reason he wont reply to any of my messages telling him its finished...
vaati307
#14532565Wednesday, September 23, 2009 12:19 AM GMT

Lol, DragonForce made a song called Reasons to Live :p
hotboy97
#14545040Wednesday, September 23, 2009 12:04 PM GMT

Nosepicker, the point is to DEFEND the escape, did L4D put a anti-zombie barrier in the rescues?
eviler1
#14568956Thursday, September 24, 2009 2:30 AM GMT

awesome stuff
Sunmist2
#14613578Friday, September 25, 2009 9:23 PM GMT

Rescues from smokerville should land on at least 3 different spots and only the humans are told where so its a little more challenging for the zombies to find out where the rescue is. Another good idea for the shop is a cell phone that allows you to call in for a rescue and when you do, the waiting time for the rescue goes down by 30 seconds. That can be a lifesaver if there is a tank.
noremac1
#14617265Friday, September 25, 2009 10:39 PM GMT

Good guide, 14/10 XD
Kroglurker
#14638221Saturday, September 26, 2009 6:27 AM GMT

Lol wen i played with PlaceRebuilder on Blox Caost Harbour, i survived exactly 500 secs and every1 died at 530 secs and PlaceRebuilder made it to 720 secs by himself! I killed him :D (Make Boomers and Zombies(Normal) Useful!)
crzyrobo
Top 100 Poster
#14638359Saturday, September 26, 2009 6:38 AM GMT

die of bordem of reading this all
gizmo5000
#14652767Saturday, September 26, 2009 4:59 PM GMT

zombies (normal) don't just have to be in large groups to win you can use them as distraction so people don't do the pipe bomb then 5 person shoot out on a tank
hotboy97
#14653960Saturday, September 26, 2009 5:24 PM GMT

Make it so the rescue only tells the humans where its coming.
retromario96alt
#14686558Sunday, September 27, 2009 3:36 AM GMT

"Nosepicker, the point is to DEFEND the escape, did L4D put a anti-zombie barrier in the rescues?" Actually yes...
S1ntag
#15074835Tuesday, October 06, 2009 7:41 PM GMT

Little melee tip... Shovel is by far the best for sending zombies flying to their redeath. Tinpot is handy for, well, whacking the zombies within shotgun range. Hammer doesn't do much.
Crystols01
#15296099Sunday, October 11, 2009 8:49 PM GMT

:L W00T IM 21 Th Poster xD
purpusiutguy
#16701811Sunday, November 15, 2009 8:46 AM GMT

Why couldnt Placerebiulder make 4 surviors and all other-zombies?This is like L4D thats the main part
emme75
#16701950Sunday, November 15, 2009 9:01 AM GMT

I play Reason 2 Die with my friend and we team and I learned him to get uzi mp5 shotgun and double gun