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danny11111
#1279614Monday, June 09, 2008 3:58 AM GMT

we shuild connect every map in roblox together
Redeyes961
#1279751Monday, June 09, 2008 4:19 AM GMT

that will LAG so much everytime we enter we will crash....
danny11111
#1279756Monday, June 09, 2008 4:21 AM GMT

not unless we put anti lag scripts in
chisshhhhaaaaaa
#1279881Monday, June 09, 2008 4:41 AM GMT

[Content Deleted]
danny11111
#1279987Monday, June 09, 2008 5:03 AM GMT

no spaming!!!!!!!!!!!!!!!!!!!!!!!!!
waldo1234567890
#1280089Monday, June 09, 2008 5:24 AM GMT

I HATE SPAMMERS
waldo1234567890
#1280101Monday, June 09, 2008 5:25 AM GMT

Any way Redeyes961 is right unless they come up with a script big enough to take away all the lag IT WOULD BE COOL THOUGH
Telamon
#1280446Monday, June 09, 2008 6:18 AM GMT

Yes. We will do this someday.
Gaomon94
Top 50 Poster
#1280594Monday, June 09, 2008 6:46 AM GMT

That sounds cool Tela ;)
livemIyasI
Top 100 Poster
#1280759Monday, June 09, 2008 7:25 AM GMT

(o) __ (o) That will lag like CRAZY!!! And if there's a crash every place will go down. And then there's Script Builder 8-|
Rhino1004
Top 100 Poster
#1281086Monday, June 09, 2008 8:53 AM GMT

No, they can make a map load after you press a button or something and you go there. The maps won't interfere with each other. I think Telamon is being sarcastic here, though. § Rhino1004 § "Everything you know is wrong." - Marble Madness
halo887
Top 100 Poster
#1281237Monday, June 09, 2008 9:48 AM GMT

u mean we shouldnt crash?
livemIyasI
Top 100 Poster
#1281250Monday, June 09, 2008 9:52 AM GMT

If they're all connected, they'll all run on the same server, the server crashes, everyone is disappointed. Just, THINK OF THE SCRIPT BUILDER O_o
danny11111
#1284882Monday, June 09, 2008 5:39 PM GMT

we need a relly big anti lag script to do this ok
Dack1
#1285285Monday, June 09, 2008 6:32 PM GMT

[Post Obliterated]
waldo1234567890
#1296370Tuesday, June 10, 2008 3:28 PM GMT

WOAH he is right if you ever go to those build to survive games if you add to many bricks it gets laggy
Kingbernam
#1296611Tuesday, June 10, 2008 3:49 PM GMT

WOW! IT MIGHT EVEN BE LIKE RUNESCAPE OR MIUCHIZ!(Sorry, when I was small, Miuchiz was a big adventure game for kids. And I LUV ADVENTURES) Good idea! Telamon is a good predicting man!xD What will happen in the future? BOOOOOOOOOOOM! LOL
scatman2695
#1297123Tuesday, June 10, 2008 4:41 PM GMT

Wow telamon you can't be serious? Even wit a way to reduce lagg it will still be VERY laggy. The only possible way is to get rid of lagg for good which seriously isnt possible for any game so far!
SuperJasonDB
Top 100 Poster
#1297588Tuesday, June 10, 2008 5:35 PM GMT

telamon was here O_o no way if only i met him again withthis account T_T i met him while i was SuperJason but neva got to see him again any ways MAJOR LAG WILL OME if we do that!
dreaddraco2
#1298788Tuesday, June 10, 2008 7:02 PM GMT

It won't make major lagg, if we disconnect the player, they reconnect them to another game, but the programming would need some kind of way of storing data so when people disconnect, they still have data to reconnect them.
waldo1234567890
#1300696Tuesday, June 10, 2008 8:24 PM GMT

im just thinking of the top of my head but what if roblox where to buy some sort of mega storage that way it could store all of the lag from peoples places
galisprayo
#1300792Tuesday, June 10, 2008 8:27 PM GMT

It would take at least a month to walk across every map with out stoping O_o
waldo1234567890
#1300834Tuesday, June 10, 2008 8:29 PM GMT

teleport comes in handy
danny11111
#1306028Wednesday, June 11, 2008 2:35 AM GMT

we can use portles and bridges
Dencrason
#1306089Wednesday, June 11, 2008 2:39 AM GMT

I don't want my map randomly connected! But connected on purpose, for example, teleportation (or even ingame teleportation, where you would open up a list and teleport to a place in your list of favorites.). That would be good, but the ROBLOX team would be stumped, as there is almost no way of doing it without everyone being on one, huge server, aka, all of ROBLOX. That would be extremly harsh.

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