local location = {TeamSpawn.Position}
local i = 1
local x = location[i].x
local y = location[i].y
local z = location[i].z
y = y + math.random(1,3)
x = x + math.random(1,15)
z = z + math.random(1,15)
local cf = Torso.CFrame
local lx = x
local ly = y
local lz = z
Torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
-- Makes screen go white then the player respawns
-- No errors
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