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CTServant001
#140007457Friday, July 11, 2014 6:53 PM GMT

local location = {TeamSpawn.Position} local i = 1 local x = location[i].x local y = location[i].y local z = location[i].z y = y + math.random(1,3) x = x + math.random(1,15) z = z + math.random(1,15) local cf = Torso.CFrame local lx = x local ly = y local lz = z Torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz)) -- Makes screen go white then the player respawns -- No errors Help?
CTServant001
#140008882Friday, July 11, 2014 7:09 PM GMT

b1
ReveredEngineer
#140009104Friday, July 11, 2014 7:11 PM GMT

Instead of moving toros, try indexing the players character as char then: char:MoveTo( CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz)) )
CTServant001
#140009403Friday, July 11, 2014 7:14 PM GMT

I tried that earlier and got this 14:14:27.407 - Unable to cast CoordinateFrame to Vector3 14:14:27.408 - Script 'Players.Player1.PlayerGui.IntroOne', Line 182 14:14:27.409 - Stack End 14:14:27.409 - Disconnected event because of exception
AnonyAnonymous
#140009864Friday, July 11, 2014 7:18 PM GMT

Character:MoveTo(Vector3.new(X,Y,Z))
CTServant001
#140010256Friday, July 11, 2014 7:22 PM GMT

that doesn't do what I wanted.
CTServant001
#140011032Friday, July 11, 2014 7:29 PM GMT

b2
CTServant001
#140014130Friday, July 11, 2014 7:59 PM GMT

b3

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