chevron_leftchevron_leftchevron_left
    of     2   

ExaltedMalignance
#148672214Monday, October 27, 2014 3:01 AM GMT

Add super unit to each race with a ability or high stats like these humans: blademaster undead: Lichking elves: druid or ent pirates:pirate king orcs: chieftain
StrategyGames
#148672322Monday, October 27, 2014 3:03 AM GMT

I've actually been thinking about doing that already.
Zenvioux
#148698386Monday, October 27, 2014 7:49 PM GMT

NEEDS a delete building tool. I want to replace some of my outlying villages with towns and walls/guard towers, but I cannot. ALSO IT IS SO FKING ANNOYING WHENEVER SOMEBODY IS DEFATED THEY LEAVE AND REJOIN.
Thugdicer
#148727552Tuesday, October 28, 2014 2:32 AM GMT

Bug Report I'm not sure if this is just an unfortunate occurrence or if this has happened to any one else, however after I managed to defeat a little men kingdom, the entire game bugged and no one was gaining resources or able to produce any troops. It might have been a coincidence but it happened right after their defeat so my assumption is the two events are connected. This is only based on assumption so take it for a grain of salt, but check in to it if you'd like.
StrategyGames
#148730098Tuesday, October 28, 2014 3:05 AM GMT

I've recently changed being defeated, so it may be the case, i'll take a look at it.
Aznisme11
#148792063Wednesday, October 29, 2014 7:24 AM GMT

I think you should add a specific limit for walls Ex. you can add "One" GUI that represents the amount of walls/Guard towers you can build. So, you could perhaps add a GUI saying the specific numbers of walls/guard towers you can have or have left to build, but this may or may not affect your overall population (Your choice SimpleSanta) This will dramatically reduce the amount of "wall spam" one would have in a single server.
StrategyGames
#148793090Wednesday, October 29, 2014 9:23 AM GMT

I don't find wall/guard tower spam an issue, the game is ment to go for a long time, if they spam guard towers they dont have much resource income coming in, when you're not making money and each tower costs 300 resources, destroy enough of their towers and they go bankrupt. I had a battle go for 40 mins just for them to go bankrupt, this is what siege equiptment is for!
BlazingDonut
#148794865Wednesday, October 29, 2014 11:23 AM GMT

How about special "powers" unique to each kingdom allowing them to tip the scales as needed. But they require unlocking and you can only choose one at a time. Like the doctrines in Company of Heroes?
Aznisme11
#148840649Thursday, October 30, 2014 6:26 AM GMT

Here's an idea for a new race, how about a steampunk race(Flying)? (All these buildings are floating) Castle- Fleet Commander Fort- Fleet Guardian Villages/Towns- Floating City Lumber/Gold mine- Coal Factory Wall- None Guard Tower- Fortified Blimp Barracks- Mechanical Barracks (Creates steampunk grenadier) Workshop- Ironcast (Creates, ranged, Cannon Artillery) Gryphon Roost- Blimp Carrier (Creates Military Blimp) Stable- Engineer Camp (Creates Steampunk Walker: Steam Powered robot) Arcane Spire(Replaced no longer produces magic categorized units instead produces flying type)- Steam Factory (Creates Steampunk Battleship:Strong flying Type) Note:Please add this, I've been thinking about this for hours trying to come up with a great idea, thanks hope you like it, if any questions message me, or reply to this post.
StrategyGames
#148841735Thursday, October 30, 2014 8:33 AM GMT

Will do it tonight Azis.
failbob1
#148858227Thursday, October 30, 2014 8:34 PM GMT

You should add the race of Dwarves
Aznisme11
#148936254Saturday, November 01, 2014 12:43 AM GMT

Simple forgot to add the Flying Battleship (Or any flying units at all) for the steampunk also new race idea! Race- Cyborgs (Taken from a survey of your game community) Castle- Nova's Core Fort- Fortified Bunker City/Town- Slave Camp -OR- Ruined City Gold miner- Laser Miner Lumber yard- Laser Cutter Wall/Guard Tower- Laser Bunker Stable- Heavy Factory (Creates Mechanical Cyborgs) Barracks- Factory (Creates Exo-Suits) Gryphon Roost- Ruined Run-way (Creates Flying Suit) PS: Can I become an official of this game? I want to contact you directly and not having to always post on the Forums where idea's can be stolen.
StrategyGames
#148936609Saturday, November 01, 2014 12:50 AM GMT

I read all messages anyway Az, and I chose not to add the battleship, for reasons related to pirates and me finding it overpowered.
Aznisme11
#148966281Saturday, November 01, 2014 3:32 PM GMT

Hmm instead of adding a flying battleship maybe you could add another flying type so it's even with the rest of the races?
ExaltedMalignance
#149003871Sunday, November 02, 2014 12:55 AM GMT

Adding random ingame events like the first suggester said, and FIXING PROTECTION TIME i have seen countless people just start and be kill right away by a giant force over and over.
davidman202
#149032385Sunday, November 02, 2014 12:08 PM GMT

New Idea! A half Draconian race! Strength: Good offense, especially with tanks and filers and whatnot. Also SLIGHTLY better at getting metals. Weaknesses: Very bad at farming, etc.. Basically, this forces them to attack people... Eh.
cjfire46
#149035312Sunday, November 02, 2014 1:38 PM GMT

You should add an alliance chat, anyone you ally will get a GUI that lets them type to you privately.
PatrioticPatrol
#149123482Monday, November 03, 2014 9:02 PM GMT

Hello, I have a idea for a race! I know this seems a bit modern for the game, but it would be a good mix with the Pirate and Little Men race! Kingdom/Race: Imperial/Colonial/Victorian (Please pick something else if you think of something better!) Advantages: Musketeers/Line Infantry (same as Archers) do more damage than archers, and Cannons (same as Catapults) have more health and damage than regular catapults and have above average walls and towers. They also have quick Cavalry. They also have Docks that can produce Gallons, which are not as powerful as pirate battleships. Disadvantages: Their Swordsmen are weaker than other swordsmen, and their Cavalry have less health than Knights. They have no wizards and no flying units, but make up for with ranged units, Musketeers/Line Infantry. This is just a idea! I hope you this made you think of a improved version of what I suggested and I hope something like this gets added soon!
ATTACKMASTER55
#149145558Tuesday, November 04, 2014 2:21 AM GMT

Alright, here is my suggestion. Upgrades for buildings. You can upgrade buildings like a lumber mill or gold mine but it costs a lot do it and it costs upkeep. You can also upgrade military buildings like walls for more hp and guard towers for more range and damage. You can also upgrade military buildings like the barracks and because of that upgrade, the barracks will produce stronger troops, albeit at a more expensive price.
Nikola7007
#149338969Friday, November 07, 2014 9:12 PM GMT

- Troops should be animated in Territory Conquest-style, rather than just hopping square to square - New building: "Roads", which would make troops move faster - Make the walls seem less blocky on slopes - Perhaps... in order to build somewhere, you have to actually move wood to that square, like troops move? || I accept no responsibility for brain damage caused by this post ||
50Cent5796
#149608575Tuesday, November 11, 2014 11:32 PM GMT

Add the Union army and the British Army.

chevron_leftchevron_leftchevron_left
    of     2