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Z007
#149717280Friday, November 14, 2014 1:40 AM GMT

WIJ Newsthread Edition 1 [0.0] Contents 0.1 - Summary 0.2 - Mainframe notice 0.3 - Costume Contest 0.4 - War announcement 0.5 - Important policy info 0.6 - WSC Resolute 0.7 - Official/unofficial trainings argumentative [0.1] Summary We've got a couple important announcements in this edition, along with a couple interviews, a short argumentative, and a couple other things. [0.2] Mainframe notice The Mainframe is currently offline. No logs will be saved. If you participate in a training and receive cP, the Officer will give it to you once the Mainframe is online again. If you think you lost any logs, contact the officer that gave it. [0.3] Costume Contest We had a quick little costume contest a couple weeks ago. Fifty-nine people entered the competition. WIJians voted on who they liked through a poll. Cashpop won the contest, receiving a commendation, orange sparkles, and 150 cP. Yasmeen098 and Caspian9 are the runner-ups, who got blue sparkles, a commendation, and 75 cP. Congratulations! [ read the full article here - http://pastebin.com/kyUtaPPq ] [0.4] War announcement > War with Soticule Forces WIJ recently engaged in a brief war with Soticule Forces. SilentSwords and Paul, the leader of SF, agreed to stop the war the day after it was declared because SF's activity didn't suitably match WIJ's. It was an excellent war while it lasted. Of course, no victor was named. > War with VAK As most of you know, VAK recently declared war on WIJ. Although HICOM never officially declined the war, it's safe to say that we won't be accepting it - Silent compared going to war with VAK to letting methane leak into your kitchen for twelve hours. > War in general It's no secret that WIJ doesn't go to war very often. Silent recently posted a thread regarding the reasoning behind that. Basically, he said the reason that we don't go to war very often is because it ends in drama too often. If WIJ went to war, the sole purpose of it would be for fun. Because large and popular clans have a larger userbase, who would defend their clan's honor, even if it meant lying, the chances of drama are extremely related to the size and popularity of the enemy. Of course, that's not to say HICOM doesn't want to go to war. When HICOM finds a clan that they think would be a worthy opponent, war shall be declared. [ read Silent's statement here - http://www.roblox.com/Forum/ShowPost.aspx?PostID=147385332 ] [0.5] Important announcement regarding WIJ policies I - Guide updates There have been a few WIJ policies that have changed, but not been updated into the guide. We'll take a quick look at them. Exploiters - If there's an exploiter present in your server, evacuate it immediately. If there's a HICOM member available, you can request him to ban the exploiter. Always initiate evacuation prior to requesting HICOM. Gunglitching/Other similar exploits - Yup, that says exploits. By definition, gunglitching and all other similar actions (abusing aspects of the game, basically) are considered exploiting. You can and will be punished for doing it. Namechanging - At the moment, we do not do cP transfers for name changes. You may change your name if you want, but you'll be starting at 0 cP. Your rank will not be affected. II - Training notes Here are some training notes. They're directly from the first Officer training, thus these come from SilentSwords. Rules tagged with [OFC] at the beginning signal rules that apply only to Officers. Training base policy - Sentinels may host at any training base they wish, as long as it is a suitable training base. There are no specific guidelines on what makes a training base suitable, but if it's high quality and actually trains people, it's suitable. Trainer attitude - Trainers are to maintain a professional approach and be concrete, subtle, and emotionless. In other words, use proper grammar/capitalization, don't go back on your word, don't shout (use all caps) unless absolutely required, and don't let your emotions affect you while training. Procedure for the beginning of a training - Stand at the designated trainer spot at all times. Tell trainees to line up when they enter. Start with a clear and concise explanation of what you'll be doing. WARNING SYSTEMS ARE PROHIBITED - You are not permitted to use warning systems, as they are counterproductive. Using warnings will allow a trainee to do whatever while he still has those warnings. The only warning is at the beginning of the training when you tell them the rules. Late participation - Trainees may not participate in a simulation if they join partway through it. Tell them to line up. [OFC] Sentinels host trainings so that they can be more experienced. Officers, it is your job to make sure that it's a learning experience that doesn't result in punishment for the trainer. Trainings you officiate are your responsibility as well as the head trainer's. Team chat - Trainees may team chat by default. You may restrict their ability to do so if you see necessary. [0.6] WSC Resolute On September 8, the WSC Resolute was updated to allow Lieutenants+ to use admin, along with some additional features. Let's take a closer look at the update. First, though, a brief description on what the Resolute is. About two years ago, the WSC Resolute was a popular WIJ recreational place. Quite simply, you'd go and fly a shuttle. Sometimes, there were dogfights. After a while, the Resolute stopped being used as much, partially because a ROBLOX update broke a bit of the shuttle. The update added the following things: Lt+ admin, dynamic lighting, a regen button, and dangerous asteroids. Officers (Lieutenant-Captain) only have access to the allow/player command, which is all you need to get it started. Here's an in-depth description of all the "jobs" on the Resolute. Helm - The Helm is, essentially, the pilot. He controls the movement and speed. The Helm's seat is in the front right of the shuttle. Here are the controls for Helm. W - Down S - Up A - Left D - Right Q - Roll left E - Roll right R - Increase speed F - Decrease speed Z - Impulse (Default speed. Maximum 1. Stall speed is 0.05.) X - Warp (Maximum 10.) T - Autopilot (Destination set by Nav) Ops - Quite simply, Ops mans the weapons. Ops is located at the front left of the shuttle. There is only one control. F - Fire phaser cannons Nav - The Navigator sets the location for autopilot and controls the Nav Console. His seat is on the right side, behind the Helm. W - Set destination to Station 1 (This is the station that has the spawnpoint.) Q - Set destination to Station 2 A - Show distance from destination S - Show current altitude Eng - Engineer operates the engines. This seat is on the left side, behind Ops. It only has three controls. Y - Start engines X - Stop engines T - Boost There is also a Captain's seat between the Nav and Eng. It does not have any job related to the Resolute itself. Traditionally, however, the Captain gives orders to the crew. Note that if a ship flies out of the game (i.e., flying into the bottom part that kills you) the regenerate button will stop working. WARNING: THE WSC RESOLUTE CONTAINS FLASHING LIGHTS. DO NOT PLAY THE GAME IF YOU HAVE A HISTORY OF SEIZURES OR EPILEPSY. [0.7] Argumentative: Official and Unofficial trainings "Nobody goes to unofficial trainings; they only care about cP." That statement is said incredibly often. However, there are quite a few differences between official and unofficial trainings; it's not just about the cP. Let's compare and contrast. > Official trainings Technically, a training is official if an Officer, who is present at the training, has decided to officiate the training. Official trainings can (and usually do) result in cP. Those aren't the only differences, though. Official trainings are typically more organized than unofficial ones. After all, hosting trainings is part of an Officer's job. You can't really be an Officer without being able to host a training. Official trainings tend to be more organized, well held, and have a higher chance of being productive. > Unofficial trainings 300 cP and you can host an unofficial training. Of course, some Sentinels host trainings well, and others don't. In reality, unofficial trainings are for the trainer's benefit as well as the trainees'. Because there's typically not an Officer present, any dispute that arises can't always be solved terribly well or swiftly. Unofficial trainings have a larger chance of chaos, counterproductivity, and other unfortunate problems. > The argument An official training allows for the ability of skills to improve for the trainees and the trainer. However, if you counter in what can potentially go wrong, you'd find that unofficial trainings have a higher chance of resulting in some sort of problem. In what ways could the situation be changed? How could we get unofficial trainings to regain their popularity and further increase the skills of unofficial trainers? Simple, really. If an Officer is present at a training, he can easily correct the Sentinel, who would be head trainer. The training can remain unofficial, and the officer could, in theory, stay on the trainee's team. In that way, it'd comparable to a mentorship, and would heavily benefit the Sentinel's career. Of course, another way to change it is to get rid of unofficial trainings completely. Although it's most likely not going to happen, would it be a good idea? In my opinion, that'd be an absolutely terrible idea. If there were no unofficial trainings, Sentinels would only be able to learn how to host a training through assisting in an official training or simply watching one. Obviously, that wouldn't prepare the Sentinel enough for Officer. Therefore, we'd have a handful of Lieutenants that barely know how to train. We aren't doing that any time soon. What's the point of unofficial trainings? As previously stated, it helps Sentinels learn skills that may be required later in his career. That's not just hosting trainings, by the way. By hosting unofficial trainings, preferably overwatched by an officer, a Sentinel can learn how to handle immature WIJians and how to calculate cP rewards, amongst other things. > The conclusion I'll be frank - unofficial trainings can be absurdly tedious. However, everyone starts badly. Personally, I recommend attending unofficial trainings. For those of you who have a greater knowledge of how to correctly host trainings, namely Officers, it'd be appreciated if you also attend unofficial trainings and help the trainer improve his skills. All in all, unofficial trainings can be tedious, though they are extraordinarily helpful in the long run. Of course, there's nothing wrong with preferring official trainings.

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