messy but it works:
Given = false
while wait(0.5) do
if #game.Players:GetChildren() < 2 and Given == true then
Given = false
end
if #game.Players:GetChildren() > 1 and Given == false then
Given = true
for i, v in ipairs(game.Players:GetChildren()) do
if v.Backpack:FindFirstChild("Gun") then
return
elseif v.Backpack:FindFirstChild("Gun") == nil then
gun = game.ReplicatedStorage.Gun:Clone()
gun.Parent = v.Backpack
end
end
end
end
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