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Cyndergate
#158971707Monday, March 30, 2015 7:04 PM GMT

After 2 players join you insert weapon directly into backpack, no respawn. Isnt it like if playerjoined=2 then game.lighting:itemnamehere:clone() put into game.players.backpack ? I'm not even angry, I'm being so sincere right now...even though you broke my heart and killed me. And threw every piece in a fire.
GodShowsTheWay
#158972974Monday, March 30, 2015 7:23 PM GMT

messy but it works: Given = false while wait(0.5) do if #game.Players:GetChildren() < 2 and Given == true then Given = false end if #game.Players:GetChildren() > 1 and Given == false then Given = true for i, v in ipairs(game.Players:GetChildren()) do if v.Backpack:FindFirstChild("Gun") then return elseif v.Backpack:FindFirstChild("Gun") == nil then gun = game.ReplicatedStorage.Gun:Clone() gun.Parent = v.Backpack end end end end
championbuilder
#158972982Monday, March 30, 2015 7:23 PM GMT

item = "weaponname" for _,v in pairs(game.Players:GetChildren()) do if v.Parent.NumPlayers >= 2 then game.Lighting[item]:clone().Parent = v.BackPack end end something like that

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