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llaserx
#183365355Thursday, February 11, 2016 5:01 AM GMT

cofunction
#183365378Thursday, February 11, 2016 5:01 AM GMT

Guidelines: https://www.youtube.com/watch?v=khn6kcU55oM
llaserx
#183365534Thursday, February 11, 2016 5:05 AM GMT

UnsourcedAnon
#183365702Thursday, February 11, 2016 5:09 AM GMT

Well, I suppose that you could use an event-based algorithm to construct the Fireball object. Afterwards, it would be a simple matter of mathematical equations to manipulate the positioning of the object. Alternatively, a BodyMover could work for this purpose. In custom-notation, I presume that this is what you desire: FireBall = Obj.Create("Sphere"); Mouse = Obj.Create("MouseObject",FireBall); Sub Fire(){ //Further expressions here } Mouse.ButtonClicked:Execute(Fire); The vast majority of the "issue" lies within mathematical manipulation, which I assume that you are capable of devising yourself via the trial-error method.
cntkillme123
#183365748Thursday, February 11, 2016 5:11 AM GMT

-.-
llaserx
#183366004Thursday, February 11, 2016 5:18 AM GMT

i was doing the right thing the whole time -__________________________________________________ http://www.roblox.com/xla-item?id=290739801http://www.roblox.com/aser-item?id=290739819http://www.roblox.com/23-item?id=290739831 R$2,780 Tx623 (づ ゚ ³ ゚)づ

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