of     1   

Superdestructo09
#191199525Tuesday, June 14, 2016 11:09 PM GMT

FOREWORD: If you're going to reply to this thread, or even if you're just surfing through S&I, READ IT. Don't give me crap about how it's "too long" or a "wordwall". Just READ IT and stop whining. Life is much harder than a couple paragraphs of persuasive content. It's no secret that people copy games and models. This is evident by the games on the front page as well as the constant "model theft" that can be found in the clan world. I've been around games like this; most, if not all of them, are broken, ridiculously manipulative, or just plain BORING. And frankly, I've gotten absolutely sick of it. ROBLOX is a site about creativity and making games; not a plagiarism platform. It's about time that ROBLOX promoted the creation of ORIGINAL content as opposed to just plain old content. I'm bringing back an idea I had a while back that I can't find the link to and would be bad to bump to the front page. This idea is called Model Tracking, and it basically is what the name suggests. When a model is created, it will be paired with a file that gives basic details about the creator, date created, etc. This file cannot be edited and if it is tampered with or deleted, the model will not work. Upon being put into a place, the file will associate with the place. Once again, this file cannot be removed or tampered with without consequence. This is to ensure that even if the person duplicates the model and deletes the original, credit will not be lost. Free models will work as they always do, with a file different to private models. This file is copied to every single component of the model and if a free model is duplicated the files will transfer over to the duplicates. If the original or the duplicates are significantly EDITED (in-game), however, the files are deleted and the model becomes the creator's own. Underneath the description of the place on the games page would be a new section: Credits. This section would list the names of all the contributors to the game, and if there is (or was) a free model, will also add "Public Domain" to that list. Now for the most divisive part: what Model Tracking means for popular games. The answer is simple; if a game has a certain percentage of its content ripped from free models, it cannot reach the front page under any circumstances. If a game is about to reach the front page with content made by another person or with credit from another person, a PM will be sent to that person asking whether the game can be allowed on the front page. If not, it stays off the front page. If it's allowed, it goes on the front page. Simple enough. Please comment with input, criticisms or questions.
Superdestructo09
#191667591Tuesday, June 21, 2016 4:42 AM GMT

Thought I wouldn't have to bump this. Welp.
Superdestructo09
#191676611Tuesday, June 21, 2016 7:52 AM GMT

#2.
Superdestructo09
#191826433Thursday, June 23, 2016 6:13 AM GMT

#3. Anyone?
Superdestructo09
#191878146Friday, June 24, 2016 12:28 AM GMT

#4. Come on, guys. This is pathetic.
MikkelDude
#191879891Friday, June 24, 2016 12:54 AM GMT

I like the proposed functionality of Model Tracking, though I do not think that ROBLOX should discourage the use of others' content by keeping games from reaching the front page. To me the matter is whether developers credit other users for their content or not, which Model Tracking solves. From there players can decide to play games that include a lot of credited material. If a user is guaranteed to be credited for his material in another's game, for what reason would they not want their content being used when they published it as a "free" model in the first place? Naturally the most proprietary (and enjoyable) games become the most popular anyway.
Superwarrior360
#191880327Friday, June 24, 2016 1:00 AM GMT

100% Support
Superdestructo09
#192087289Sunday, June 26, 2016 8:09 AM GMT

bump To add, the harshness towards free-modeled games reaching the front page is meant to encourage originality. I don't know if I mentioned that in the original post. If you visit a lot of the front-page cookie-cutter tycoons, you'll notice they pretty much have the same things as each other. If you discourage free model usage it will break up the monotony of games as it would be much harder to copy each other and thus would inspire at least SOME creative thought.
MikkelDude
#192104405Sunday, June 26, 2016 4:02 PM GMT

I think that the list of credits alone would encourage originality if players seriously care that much about the amount of free models used. Originality doesn't depend solely on free models anyway.
leahabc
#192108489Sunday, June 26, 2016 4:57 PM GMT

Support.
wonderful72pike
#192109123Sunday, June 26, 2016 5:06 PM GMT

How would the model not work? The idea of a free model is that a player can insert it into Studio and use it as it is or work on it for themselves. You can put parts in, take parts out, add new scripts, etc.. There's no way you can design a way to make every single kind of model unusable. There's also no way you can fairly track whether a model belongs to the creator or not. If I take a model, remove EVERYTHING from it and fill my own stuff into the Model instance, does it still count as theirs? If I recolor it completely and re-script it all is it still theirs? You can't lock a free model from being edited, it's not possible.
wonderful72pike
#192109203Sunday, June 26, 2016 5:07 PM GMT

Also something I forgot to say - the entire purpose of free models is for players to share content with each other. By stopping a game from reaching the front page you are discouraging the use of the entire feature. What's the point of having free models if they can't be used in legitimate games?

    of     1