|
Should ROBLOX implement a WYSIWYG feature for GUI's?
I hate having to go in my game and changing GUI's position because I thought of something new. |
|
|
|
Changing UI Positions is one of the easiest things to do. |
|
|
What you see is what you get.
Changing the positions may be easy, but it gets tiring having to go to each thing changed and insert new numerical values for positions.
If I have a GUI with many buttons, I would have to individually go into each button position and change them.
While with WYSIWYG I could just select the buttons and move them all at once to add new buttons. |
|
|
If it's buttons like in a grid or list, it's easily scriptable. |
|
|
No, it's buttons in a frame.
Shop gui for example.
And hile it's easily scriptable, I still thing WYSIWYG would be much more efficient. |
|
|
Yeah, so a grid or a list. Those are easily scriptable and automatic. |
|
|
It'll be more efficient to have WYSIWYG.
Someone saw my post and is going to try and work on something like this. |
|
|
Not really. Using an automatic script makes it so you only have to move the shop frame, not each shop item. With WYSIWYG, you'll need to alter each shopitem less efficiently than a script. |
|
|
The problem for me is that I don't want to move the shop frame, I want to move the buttons inside the frame. |
|
|
Then it's less work using a script. |
|
|
It would be less work with WYSIWYG because drag and drop. |
|
|
But in a script, you can literally change a number and change the shop from a 5*5 grid to a 10*10 grid, or 3*3 grid. |
|
|
Say I have 5 buttons,
I wanted to move two below the other three so I could insert two new buttons without having to change the position of both of them.
Drag and drop would be easier. |
|
|
Or just add 2 lines to a table in a script, and walla. |
|
FPSPwnz0rJoin Date: 2011-06-27 Post Count: 2737 |
But I stink at scripting :(
R$0 |
|