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I definitely think both models and plugins should sellable. While NPC can still create and release models/plugins for free, BC members would be able to sell them. I think the largest reason, and honestly the only reason I can come up with, that this hasn't happened yet is because of the possibility of reuploading/stealing models/plugins. Here's a simple solution: sold models could be tagged as 'sold' (or whatever works best). Tagged models, including all their decedents (because they will be tagged as well), will not be allowed to be uploaded. While you can still upload a game with these, you wouldn't be able to upload the tagged model. Of course, with this in place, you wouldn't be able to let other people edit your (open source) game. As for Team-Create, other users simply wouldn't be able to copy the tagged model and put it into their game. Or rather, they won't be able to paste the model into a game of which the game owner does not own the tagged model. Aside from that, if your argument is that people might sell 'fake' models, well look around. That's a problem with just about everything you can buy. I suggested that paid-access games should exist, of which someone responded with that excuse. Now look at where we are?
At any rate, to summarize the above for tl;dr people:
BC members should be able to sell models/plugins. Sold models will be tagged so they can only be inserted in games of which their owner owns the model/plugin.
Thanks for reading.
~MightyDantheman~ |
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that'd be real hard to do.. cause like you could rename it and then reupload it.. how will it differ between that?
~mommy says im special~ |
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Only if you need to send an application before you can sell the asset, so there is no funny business. |
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@Camper0008
It's not renaming the model. It's tagging the model. To make this clearer, it would be like adding a new read-only property to each object. It would simply state if it's a premium model or not. If it is, then it can't be uploaded.
@xender2
While you do have somewhat of a point, I don't really see the point. You can already sell scripts simply by having a paid-whitelist inside a ModuleScript, so there's not much of a point in doing that. This just makes it cleaner and safer to sell models. Maybe scripts could even be locked if they were 'premium'. This way, if someone bought it, they couldn't copy the script. Again, you could just hide it with a ModuleScript, but this would make it easier and cleaner.
~MightyDantheman~ |
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This should've already existed.
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^
Bump.
~MightyDantheman~ |
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Yeah well they could litterally just Ungroup and regroup, would it still count that? Or make a exact replica etc. ?
~mommy says im special~ |
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@Camper0008
Grouping and ungrouping has NOTHING to do with this. Each object of the model will be tagged in the properties of which can NOT be modified. Replicating everything is fine as you'd have to do it from scratch. As for the scripts, which is my main reason for requesting this, would be hidden. At the very least, if ROBLOX doesn't like the idea of hiding scripts, then you could still use ModuleScripts.
~MightyDantheman~ |
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no support will result in scam.
price:100R$
model name:Phantom Forces Script.
inside the script:print("loser")
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Then there would be barely any fr33 m0dels we could use.
Have a Sufganiyot! r+://573735839 |
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@happypogo123
That is irrelevant. Like I said at the top, I suggest paid-access games should be a thing on ROBLOX. Many people had the same excuse of 'scam' games. But my answer to that still remains. Scamming is a problem with just everything on ROBLOX. It's a problem everywhere, and something that is near impossible to avoid. Therefor, paid-access games came to exist. It's similar to gamepasses. Those could be scams, and some even are, but they still exist. It would be know different from models. Of course, you'll obviously want to be careful who you buy models from, but you can get a pretty good idea if a model is trusted or not simply by checking the rating. An even better option is meeting the creator of the model/script/etc, which is what we use now. The problem is when the consumer scams the developer, which is actually a lot more common.
So in all, that excuse is invalid.
~MightyDantheman~ |
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@Sufganiyot
Like I said at the top, selling models/scripts/etc would only be available for BC+. I highly doubt that paid models would take over the free model library, anyways. The only people what would even benefit from this would be well known and trusted developers, as well as 1 on 1 deals. This is mostly for developers to have an easier time working with consumers, and have less of a chance of getting scammed by them.
~MightyDantheman~ |
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what if someone made a script?
for example, say a model has 10 parts.
the script could look at all 10 parts, take their main properties - size, position, brickcolor, reflectance, transparency, cancollide, and anchored and then create another part of the same properties.
then you have a complete model of your own, which you can re-upload.
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Because if you're selling a detailed model (that's actually worth r$), then it's going to use solid models. You can't replicate something unless you know exactly how it's done. So a script would not be able to copy over solid models. To add to this, I'm more concerned about being able to sell scripts of which others cannot copy. But anyways, my point is that copying with a script would only work with simple models that only use basic parts or objects. It won't be able to copy scripts or solid models.
~MightyDantheman~ |
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what do you mean 'you can't replicate something if you don't know how its done'
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w3 c4n f1nd w4ys 2 c0py m9 |
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exactly, you can NEVER keep something from not being copied. think about it..
buy a shirt/tshirt/pant,etc
play ingame, get the item, upload your own version of it.
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It'd be a good idea for NBC members could also sell, But these 'Idiotic' exploiters always making an exploit everyday E,E and they keep finding a way to steal models/games/maps
#KingicezWasHere |
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roblox is a hell prison where there are no rules so copying would be E Z |
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@Disillusions
It's very simple. You cannot replicate solid models or scripts with scripts. If you copied them by normal means, they'd still be tagged. The only possible way that I see them ever getting stolen is by using a modified studio in offline mode to somehow 'untag' these models. I can tell you right now that it isn't worth all that effort just to copy something. They paid for it to get it in the first place. It's practically pointless to even go that far.
~MightyDantheman~ |
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you won't be REPLICATING the model, you would use a script to make an entirely NEW part that has ALL the same PROPERTIES.
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Alright, I'll explain this again. You CANNOT replicate solid models or scripts with another script. Period.
~MightyDantheman~ |
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