The draft for Hyper Blast Ball Prime was concluded early at 5 rounds. You may now sign, trade, and scrimmage while awaiting the start of pre-season. But before you do, consider these topics.
All signings must go through me or the owners (please though, for the most reasonable responses, message me, as I am probably the most active) WITH CONSENT FROM THE SIGNEE. (signee has to message owners saying they accept signing) A team can have a maximum of 18 players.
The maximum trade limit is 3 players for 1 player. All trades must go through me or the owners, with both captains saying they accepted the trade.
(!!!) RULES OF SCRIMMAGES AND GAMES (!!!):
THIS IS VERY IMPORTANT. PLEASE READ CAREFULLY.
The rules of Hyper Blast Ball Prime league play are more complicated than what the game explains when you say "start game". You should know that Hyper Blast Ball Prime is about using an arm cannon's projectile to propel a neon green sphere into the net to get a goal. If a team is leading 3-0, it is an automatic win for the team leading 3-0. You can keep playing no matter the score, as long as the team losing has at least one goal. If you surpass 9 goals, the administrators should keep track of the score via the ":notify" command. Only 3 players per team can be playing. The rest sit on the bench and spectate, until the captain says they are able to play. Since the benching system is manual, anyone could jump off of the bench and start playing. If this happens, the player who jumped off the bench is EJECTED FROM THE GAME. This rule will be enforced until we can find a way to only allow 3 people to play at one time for a team. In fact, at the moment every penalty is an ejection, until we can work out some sort of penalizing system.
Penalties at the moment include:
-Too Many Men (more than three people playing for a team at one time)
These rules can be added onto later. Just please don't do anything unreasonable just because there's no rule regarding it.