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Sinthis
#216183168Monday, May 08, 2017 9:16 AM GMT

Not sure if clientside is the right term. As far as I'm aware, physics rendering is handled by ROBLOX servers. (that's why parts slow down when your internet is lagging, and stop completely when you have no connection.) No matter how big the server is, even if it's just you, physics rendering is always handled by the ROBLOX servers. Having physics being mostly handled by the player's machine would allow for better, less glitch-prone, and faster physics in single player games. Plus it'd make destruction games much better.
iChairman
#216188092Monday, May 08, 2017 12:47 PM GMT

support
Sinthis
#216398461Thursday, May 11, 2017 10:44 AM GMT

i forgot about this post so ill bump it see you again in 1 day
10MilesWide
#216399212Thursday, May 11, 2017 11:24 AM GMT

Already possible
iChairman
#216400965Thursday, May 11, 2017 12:36 PM GMT

oh hey its a post i was on before
Sinthis
#216596213Sunday, May 14, 2017 9:14 AM GMT

bump
Sinthis
#216721011Tuesday, May 16, 2017 11:43 AM GMT

bump
Sinthis
#217013553Sunday, May 21, 2017 9:15 AM GMT

bop
[rfa#hidefromsearch]
#217015078Sunday, May 21, 2017 10:08 AM GMT

[rfa#hidefromsearch]
fighterbuilder
#217023721Sunday, May 21, 2017 2:23 PM GMT

I support this!
Sinthis
#217105841Monday, May 22, 2017 8:07 PM GMT

pib
Sinthis
#217153155Tuesday, May 23, 2017 3:01 PM GMT

jbh
Sinthis
#217783309Wednesday, May 31, 2017 1:13 AM GMT

b6758
Sinthis
#217846406Wednesday, May 31, 2017 8:37 PM GMT

bump -96859

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