Not sure if clientside is the right term.
As far as I'm aware, physics rendering is handled by ROBLOX servers. (that's why parts slow down when your internet is lagging, and stop completely when you have no connection.)
No matter how big the server is, even if it's just you, physics rendering is always handled by the ROBLOX servers.
Having physics being mostly handled by the player's machine would allow for better, less glitch-prone, and faster physics in single player games. Plus it'd make destruction games much better.
|