DaiyzeJoin Date: 2013-07-18 Post Count: 14008 |
Please read the ENTIRE paragraph below before you decide to argue or disagree with me.
Yes I know that people think giving free currency to player causes inflation but in reality removing tix caused inflation. Players used to get ten tickets a day and they needed about 20 to get one robux. If they logged in every single day which they probably wouldn't, they would only get 182 robux in the entire year. Since tickets are gone more people are buying robux and builder's club. Players can get hundreds or thousands of robux instantly are receiving 15, 35, or even 60 robux per day! The inflation caused by the increased sales of builder's club and robux is a lot more than the inflation caused by tickets. If roblox does not bring tickets back then the inflation will increase at alarming rates until Roblox's economy crashes. If Roblox's economy crashes then Roblox will crash and there will be no more Roblox. |
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if tickets were still around roblox would have had to remove robux
We interrupt this signature to bring you a important message. If you are reading this you need a life. |
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PROBABLY TRUMP WOULD CRASH IT |
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I am thou, the one that made the first "S&I in a Nutshell." |
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DaiyzeJoin Date: 2013-07-18 Post Count: 14008 |
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nairbJoin Date: 2007-12-14 Post Count: 12396 |
I thought you were on chato's side and wanted ROBLOX to continue with the Big Three (Price Floor, Removal of BC Options, Removal of Tickets)?
Change of heart, or bait?
If change of heart, support.
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DaiyzeJoin Date: 2013-07-18 Post Count: 14008 |
Definitely change of heart. I used to think tix were a problem but it really isn't a problem and needs to be added back. |
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o
that's not surprising actually
I am thou, the one that made the first "S&I in a Nutshell." |
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You realize people could make multiple accounts and bot it?
i hate myslef |
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The owner of this thread makes the most stu pid threads I ever seen |
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DaiyzeJoin Date: 2013-07-18 Post Count: 14008 |
@Pink_Guest I do realize that people could make multiple accounts and bot but not many people bot and they don't get much out of it amyways. Also better captchas would help. |
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Add a captcha every time that someone claims their tix except for people who bot BC in their lifetime. This way it can't be automatically botted, and manual bots take a lot of time to get a lot of. Support.
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XenlaJoin Date: 2009-10-31 Post Count: 391 |
imo tickets caused more of an inflation due to currency exchange
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nairbJoin Date: 2007-12-14 Post Count: 12396 |
Place Teleportation Farming was a method of botting Tickets that got patched.
Had botting leading to buying clothing get patched via IP/Login-wide inventory, there would have been no need to remove Tickets, taxes would have removed alot of them from the economy.
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Free currency was here since the beginning roblox.
If it was that bad, this site would've ran out of money and would be abandoned by now.
https://www.roblox.com/library/289054567/Rick-and-Morty-Goodbye-Moonmen |
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Can people get over tix already?!? |
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I can sense therobloxsoldier084 and chatowillwin a mile away. They could've removed trade currency honestly, I could think of more solutions but my laziness.
Gotta Go Gaming! |
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Tix was removed because people were abusing it by creating accounts and feeding tix to the main ### which would have crashed the economy |
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"Tix was removed because people were abusing it by creating accounts and feeding tix to the main ### which would have crashed the economy"
So you're telling me captcha would be too difficult to add?
Gotta Go Gaming! |
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TIX pretty badly caused inflation, with all the bot accounts and all - which is why it was removed. However, now the true flaws in ROBLOX's economy has become evident.
ROBUX are created at the whims of paying members and ARE NEVER DESTROYED. Items are infinite and therefore worth nothing. Since there is an infinite amount of each item in existence (let's pretend all limiteds haven't stopped being on sale yet) each item is worth effectively the same, regardless of demand (unless demand is 0 or below. However, demand can't be negative, so I'll ignore that possibility for now.) as anything times infinity equals infinity. Similarly, anything divided by infinity is infinitesimally small. Since value of an item is demand divided by supply multiplied by the total sum cost of manufacture of the item plus your profit margin, in its simplest state, and it cost nothing to manufacture the item, the items are only worth what ROBLOX hopes to gain from it.
Bringing back TIX won't change the fact that the market is failing. In fact, it'll make it worse. Rather, everyone should get ROBUX for playing and working, but the same value of ROBUX that has been created should be destroyed. In addition, they shouldn't sell the currency directly. This is asking for hyperinflation. Rather, they should sell items that can be sold on the market or currency used to purchase EXCLUSIVE items. Heck, this currency could be sold on market for ROBUX. All items should be sellable and tradeable. This means that ROBUX, the market's currency, remains separate from any real world currency or the premium currency and thus cannot hyperinflate.
Then, you need to create a mechanic that roughly destroys as much ROBUX as is created each month.
Voila, the economy is mostly stable. |
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DaiyzeJoin Date: 2013-07-18 Post Count: 14008 |
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lol nice bait
#code ROOOOOOOBBBBBBBLLLLLLLLLOOOOOXXXX ITS FR33! |
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What created inflation is roadblocks selling robux because they sold out to investors |
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