I am thinking of a system by which developers will be able to give users ROBUX.
This tactic would bust the idea of "ROBLOX Rewards Receipt" scams and will give developers the chance to gain playtime and players to get ROBUX. Lots of developers who gain a lot of ROBUX don't have much to do with them except advertise their game when they're spending money on it. ROBLOX Payouts would be able to give developers the gift to add a feature where they could convert in-game currency to ROBUX.
For example, "Framed" has F$, which has an exchange rate of 2F$ for 1 ROBUX... but the developers of the game could make it so if you get 25 of them, you get 1 ROBUX. They would be able to both increase playtime and profit off of rich players like DevEx does.
Do you like this idea or no, and do you support? Reply your questions below and I will try to answer them! If you are a part of the ROBLOX Developer forum, please post it there and give the link to this thread so the developers and admins of ROBLOX and the Devforums who have large contacts within the community can see. Thanks! |