Imagine you wanted to create a motion blur or focus in on an object, that's currently impossible; but not if ROBLOX integrated layers into the studio.
Essentially, each object would be given a Z-Index property:
e.g.
Model 1
->ClassName
->Name
->Parent
->PrimaryPart
->Z-Index (value 1)
Model 2
->ClassName
->Name
->Parent
->PrimaryPart
->Z-Index (value 0)
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Now when we add a BlurEffect to lighting, it would have the properties such as:
Blur
->State
-->IndexBlur (value 1)
Upon applying an INT value to IndexBlur, it would blur all objects/screen with the Z-Index below said value (which in this case, is 1).
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By implementing this feature this would expand upon the cinematic piece of games, such as cutscenes, motion blur, object targeting and more.
Please reply #Support to get this idea pushed on the roadmap for the future!
Signed,
-George |