you can change it without using a plugin..
local m=Instance.new("Motor6D",player.Character.Torso)
m.Part0=player.Character.Torso
m.Part1=player.Character['Right Arm']
m.C0=CFrame.new(1,1,1)
local ang=0
while wait() do
m.C1=CFrame.new()*CFrame.Angles(0,math.rad(ang),0)
ang=ang+1
end |