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Criticrystal
#228326730Saturday, December 02, 2017 2:26 PM GMT

I would really like to know, thanks.
Criticrystal
#228326845Saturday, December 02, 2017 2:30 PM GMT

b
libpng
#228327170Saturday, December 02, 2017 2:42 PM GMT

Instance.new
chexyalani
#228327297Saturday, December 02, 2017 2:45 PM GMT

Instance.new("Motor6D")
Criticrystal
#228327320Saturday, December 02, 2017 2:46 PM GMT

I mean, but those aren't moved at all and look weird on my guy.
chexyalani
#228327372Saturday, December 02, 2017 2:48 PM GMT

Just create a new motor6d and don't modify it, and remove the defaults
Criticrystal
#228327488Saturday, December 02, 2017 2:51 PM GMT

Whenever I do that, it always makes all the body parts bunch up in the torso
chexyalani
#228327546Saturday, December 02, 2017 2:53 PM GMT

then set the C0 property of the new motor6ds to the motor6d that you want to replace C0
HumanXerxes
#228328082Saturday, December 02, 2017 3:08 PM GMT

You can't change CFrame properties, like the CO and CI of a Motor6D, without using a plugin or a code.
chexyalani
#228328276Saturday, December 02, 2017 3:15 PM GMT

you can change it without using a plugin.. local m=Instance.new("Motor6D",player.Character.Torso) m.Part0=player.Character.Torso m.Part1=player.Character['Right Arm'] m.C0=CFrame.new(1,1,1) local ang=0 while wait() do m.C1=CFrame.new()*CFrame.Angles(0,math.rad(ang),0) ang=ang+1 end
HumanXerxes
#228328600Saturday, December 02, 2017 3:26 PM GMT

I said without a plugin or a code.

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