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iKelixCZ
#228326889Saturday, December 02, 2017 2:32 PM GMT

local function ReloadPlayers() local a = --< Settings { basicname = "Player", content = script.Parent.Content, template = script.Template, padding = 25 } local content = a.content:GetChildren() for i = 1, #content do if content[i].Name == a.basicname then content[i]:Destroy() end end local player = game.Players:GetChildren() if #player > 0 then for count = 1, #player do local _object = a.template:Clone() _object.Parent = a.content _object.Name = a.basicname _object.Position = UDim2.new(0,0,0,((count * a.padding) - a.padding)) _object.Avatar.Image = "h##################################################################################################################### if player[count].UserId == game.CreatorId then _object.NameLabel.Text = "[OWNER] "..player[count].Name else _object.NameLabel.Text = player[count].Name end end end end It is set up on key event cause when player press tab so the frame #### ### in it is always only one player loaded

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