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ImperiusNox
#228369521Sunday, December 03, 2017 7:56 AM GMT

SECTION I: RANKING UP: In order to rank up in the White Walkers, you must either attend a training and show exceptional skill, or hand me patrol logs with proof of you patrolling at KL for a certain amount of time, and you will be promoted. If I am there, you may also protect me, and if you do an exceptional job doing that, you will also be promoted. SECTION II: ADMINISTRATION: Under Night's Commander's Control: Night's Marshal (Assistant to NC) Night's Lieutenant (HIGH RANKING MILITARY PERSONNEL) Night's Advocate (Testing rank for Night's Lieutenant) Ghost, Night's Hound (Shared between NC/NK, Dire wolf stolen from the North) Under Night's King's Control: All Night's Councilmen/Appointment of Councilmen Most Laws Most Plots Hand of the King (Assistant to NK) - SECTION III: WHITE WALKERS: Basically equal to King's Guard. Elite rank, candidates for Night's Advocate. - SECTION IV: ALL COMMANDERS: Are in charge of training either Wights/White Walkers White Walker Commander can promote wights to white walkers with King's, Council's, and the Commander's permission. There are tournaments for commanders. The commander of which the tournaments are for must attend. (Ex: White Walker Commander tourney, White Walker Commander must attend.) If the commander loses the tournament, the Commander loses his/her title, and the winner of the tournament would usurp the title. - SECTION V: DISCIPLINE: All wights can only talk when talked to, the only types of Wights exempt from this are Wight Sergeants and Wight Commanders. (All administration can tell wights when they can talk freely as well, and also if a Wight is patrolling alone they may speak.)

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