I literally copied this from the wiki, and edited it a little for my parts im using, but it doesnt create anything. No errors. heres the code:
-- Make variables for Services
local PathfindingService = game:GetService("PathfindingService")
-- Variables for the parts representing the start and end of the path
local start = game.Workspace.Skeleton.Torso
local finish = game.Workspace.Core
-- Calculate the path and get the waypoints
local path = PathfindingService:FindPathAsync(start.Position, finish.Position)
local waypoints = path:GetWaypoints()
-- Cycle through all of the waypoints and draw a segment between each
for i = 2, #waypoints do
-- Get the current and last waypoint in the path
local lastWaypoint = waypoints[i - 1]
local currentWaypoint = waypoints[i]
-- Create a LineHandleAdornment. This adornment will be attached to the starting
-- point part, so the CFrame of the adornment has to be calculated relative to
-- the starting part.
local segment = Instance.new("LineHandleAdornment")
local lastPosition = lastWaypoint.Position + Vector3.new(0, 0.5, 0) - start.Position
local currentPosition = currentWaypoint.Position + Vector3.new(0, 0.5, 0) - start.Position
local toCurrent = currentPosition - lastPosition
local distance = toCurrent.Magnitude
-- Style and attach the adornment
segment.CFrame = CFrame.new(lastPosition, currentPosition)
segment.Parent = start
segment.Adornee = start
segment.Thickness = 10
segment.Length = distance
-- Color the adornment based on the action of the waypoints. Green indicates walking,
-- yellow indicates a jump.
local waypointType = currentWaypoint.Action
if waypointType == Enum.PathWaypointAction.Jump then
segment.Color3 = Color3.new(1, 1, 0)
else
segment.Color3 = Color3.new(0, 1, 0)
end
end
It's simple physics |