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gmatch
#228389172Sunday, December 03, 2017 6:08 PM GMT

-- Script local ss = game:GetService("ServerStorage") local event = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent") game.Players.PlayerAdded:connect(function(player) local folder = Instance.new("Folder") folder.Name = player.Name folder.Parent = ss folder.ChildAdded:connect(function(object) print(object.Name) local asset = game:GetService("ReplicatedStorage").Parts:FindFirstChild(object.Name) if asset then event:FireClient(player, object.Name, 10) end end) end) -- Local script local event = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent") local frame = script.Parent.Frame event.OnClientEvent:connect(function(player, object, amount) print(player, object, amount) end) Why does the "amount" return nil?
gmatch
#228391105Sunday, December 03, 2017 6:47 PM GMT

b
gmatch
#228413537Monday, December 04, 2017 2:48 AM GMT

b
libpng
#228413784Monday, December 04, 2017 2:54 AM GMT

event.OnClientEvent:connect(function(object, amount)
128Gigabytes
#228413848Monday, December 04, 2017 2:56 AM GMT

post the output
Exzeption
#228413943Monday, December 04, 2017 2:58 AM GMT

.OnClientEvent doesn't give player. You only need that for :FireClient
gmatch
#228414340Monday, December 04, 2017 3:10 AM GMT

Holy.. I'm stupid. Took me a day to figure that out. Thanks ex

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