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Barmoi
#228408284Monday, December 04, 2017 12:36 AM GMT

Idk how to script fe compatible things ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts
Barmoi
#228408686Monday, December 04, 2017 12:46 AM GMT

?? ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts
Lord_Oscar
#228409344Monday, December 04, 2017 1:04 AM GMT

local marketService = game:GetService("MarketplaceService") marketService:PromptPurchase(player, id) It's simple physics
Barmoi
#228409428Monday, December 04, 2017 1:06 AM GMT

That is not fe compatible btw i already made the script ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts
Lord_Oscar
#228409605Monday, December 04, 2017 1:10 AM GMT

I just tested it with fe man, it works fine It's simple physics
EpicMessi
#228409770Monday, December 04, 2017 1:15 AM GMT

u sure tho, sometimes it wont work ingame but works in studio
Barmoi
#228409809Monday, December 04, 2017 1:16 AM GMT

^ exactly ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts
iiNemo
#228409861Monday, December 04, 2017 1:17 AM GMT

If you do exactly what he said in the client, it will work perfectly fine. FE doesn't affect things like that. Fish Are Friends, Not Food
Lord_Oscar
#228410253Monday, December 04, 2017 1:27 AM GMT

i tested both. im using it on the client It's simple physics
Lord_Oscar
#228410313Monday, December 04, 2017 1:28 AM GMT

im absolutely positive, not only because i tested it but ive coded it hundreds of times It's simple physics

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