BarmoiJoin Date: 2011-06-21 Post Count: 3797 |
Idk how to script fe compatible things
ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts |
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BarmoiJoin Date: 2011-06-21 Post Count: 3797 |
??
ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts |
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local marketService = game:GetService("MarketplaceService")
marketService:PromptPurchase(player, id)
It's simple physics |
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BarmoiJoin Date: 2011-06-21 Post Count: 3797 |
That is not fe compatible btw i already made the script
ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts |
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I just tested it with fe man, it works fine
It's simple physics |
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EpicMessiJoin Date: 2011-04-11 Post Count: 596 |
u sure tho, sometimes it wont work ingame but works in studio
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BarmoiJoin Date: 2011-06-21 Post Count: 3797 |
^ exactly
ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,283|~Rocks Owner & Lead VC'er|+2.3k posts |
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iiNemoJoin Date: 2013-07-22 Post Count: 2380 |
If you do exactly what he said in the client, it will work perfectly fine. FE doesn't affect things like that.
Fish Are Friends, Not Food |
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i tested both. im using it on the client
It's simple physics |
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im absolutely positive, not only because i tested it but ive coded it hundreds of times
It's simple physics |
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