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SatanxD666
#228414162Monday, December 04, 2017 3:05 AM GMT

not btools exploit where they just delete parts, but just noclip through walls and stuff? what happens to the humanoid, the parts?
Pastures
#228414246Monday, December 04, 2017 3:07 AM GMT

Easiest way is to make your character parts non-collide to a RenderStep.
SatanxD666
#228414313Monday, December 04, 2017 3:10 AM GMT

@pastures which means..? are you saying the humanoid cancollide turns false? if it’s false then they would fall thru the plate...
hollowlucas
#228414349Monday, December 04, 2017 3:11 AM GMT

Either they get Btools and destroy the walls or they do something advanced... (like making HumanoidRootPart not collide?)
Pastures
#228414398Monday, December 04, 2017 3:12 AM GMT

The Legs and Arms are already non-collide by default. ROBLOX character system doesn't require any part to be collideable for you to walk on top of an object.
hollowlucas
#228414456Monday, December 04, 2017 3:14 AM GMT

print("Hello world!") wait(2) game["Run Service"].RenderStepped:connect(function () game.workspace.hollowlucas.HumanoidRootPart.CanCollide=false game.workspace.hollowlucas.Head.CanCollide=false game.workspace.hollowlucas.UpperTorso.CanCollide=false game.workspace.hollowlucas.LowerTorso.CanCollide=false end) NoClip script. To detect this on the client, you would probably have to run a local script and detect if these are set to can't collide.

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