print("Hello world!")
wait(2)
game["Run Service"].RenderStepped:connect(function ()
game.workspace.hollowlucas.HumanoidRootPart.CanCollide=false
game.workspace.hollowlucas.Head.CanCollide=false
game.workspace.hollowlucas.UpperTorso.CanCollide=false
game.workspace.hollowlucas.LowerTorso.CanCollide=false
end)
NoClip script.
To detect this on the client, you would probably have to run a local script and detect if these are set to can't collide. |