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RIPPER0NI
#228420704Monday, December 04, 2017 8:05 AM GMT

Hello I am wondering if there is anyway to get the Humanoid.TargetPoint value with Filtering Enabled, enabled. I need it for a gun so I can make the bullet shoot in the desired direction. I've tried the same with Mouse.Hit.p, but cannot get it to work either. It seems as though you can't get Humanoid.Target point OR Mouse.Hit.p in a LocalScript with Filtering Enabled, enabled. If you can help me out, it'll be much appreciated. Cheers WILLING TO PAY FOR A SOLUTION
LaeMVP
#228422618Monday, December 04, 2017 10:56 AM GMT

what are you trying to get it to do? make a bullet go where their mouse is or where they are facing?
RIPPER0NI
#228422828Monday, December 04, 2017 11:14 AM GMT

I just need the gun to shoot in the direction the player is facing
LaeMVP
#228422958Monday, December 04, 2017 11:27 AM GMT

thing.Velocity = char:GetPrimaryPartCFrame().lookVector*speed i guess xd

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