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Alright, so as many of you probably do not know, A few weeks ago miked made a House Making Kit.
It Consisted of the House you get when you start, but he made it so you could add more floors, and stuff like that.
It seemed kinda limited, so I made Rombom's House-Building Kit!
It consists of multiple peices, which can be used to make Buildings. Its not exacly for REALLY new users, but if you can figure out how to Copy, Paste, And move things around, you can probably figure it out ;)
It still has a few things I need to fix, but other than that, it seems to work fine.
I have made one example. Took about 5 minutes to make. I plan on making a few more.
If this is used enough, I might add more Brick thingies to the kit.
Enjoy!
-Rombom |
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hmmm ill try it out
{PCwiener} |
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**UPDATE**
All peices have now been published individually. |
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Cool. Wicked. Heres a fact!
Pneumonoultramicroscopicsilicovolcanoconiosis (also spelled -koniosis) is, according to the Oxford English Dictionary, "a factitious word alleged to mean 'a lung disease caused by the inhalation of very fine silica dust usually found in volcanos'. It was coined to serve as the longest English word. |
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koopaJoin Date: 2006-11-07 Post Count: 1028 |
Nice Rombom, every piece in the toolbox... lol there are like two whole pages of them... At least someone can put something besides different colored human models and repeat models.
Nice little kit there.
Koopa |
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Gamer3DJoin Date: 2006-10-27 Post Count: 171 |
Missing something... Make a script that will put together a completely random house at a predefined position (not too hard if done right).
Here's how:
In the start of the script, make a set of models (parent is nil). In them, make all necessary pieces for each type of part. Each one has six NumberValues, indicating the type of joint on each side (one joint fits any other joint of it's type, use something like -1 for no joint, and 0 for floor). In the generation part of the script, make a 3D array. For each cell within a certain size, make it check for edges, and find parts that fit the current edges (outside of the size, all edges are treated as -1, if a joint currently has no influence, it is assigned -2). Choose a random part that fits all criteria, and place it in the right spot. This approach will make a random, destructible house of any size. Large sizes may slow Roblox, however. |
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TelamonJoin Date: 2007-01-30 Post Count: 3614 |
Cool - kits like this are a good idea!
Gamer3D: Nice idea. From my experience, this could be harder than you might think ;-). I once tried making a script that would create a random maze in Roblox, and positioning the blocks using CFrames turned out to be really hard in the absence of visual cues. I should really finish it sometime. |
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I WOULD have done that gamer...buuut....I can only script things that mess around with brick properties, and edit scripts that are already made... |
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Are30Join Date: 2007-02-09 Post Count: 77 |
I can just edit scripts |
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Gamer3DJoin Date: 2006-10-27 Post Count: 171 |
I make scripts. Telamon, I find it easy to do things like that. (Simplest way is to resize, not rotate, bricks) |
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foxpolicTop 100 PosterJoin Date: 2007-02-19 Post Count: 1493 |
i see one this whif the maze makeing telamon tiring to make if it ramdom right soem time thear be no way out it pick whear all brick go and how set up and it mite have no way out |
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What is the perfect house size for a house? In your opinion that is |
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MoltJoin Date: 2009-03-24 Post Count: 2329 |
O.o' Telamon Posted Here....O.o' |
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GumBusterJoin Date: 2010-03-11 Post Count: 59 |
GHOST BUMP! FTW |
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Are30Join Date: 2007-02-09 Post Count: 77 |
bump for awesomness |
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