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Snoopy
#30265Friday, May 25, 2007 8:56 AM GMT

I've created a modified version of StealthPilot's infamous HoverTank, but need someone to put the code together to make it work for me. There are two systems that need coding: * The Drive System * The Armament System The code for the Drive System should work--in theory--exactly the same as the code for the original HoverTank: mouse-based controls for steering the vehicle, a blue button for changing direction, etc. I would be interested in redesigning the tank around a keyboard-based drive system not unlike the one used by Pilot Luke in his new, jet planes. The code for the Armament System (i.e. the big gun on top of the tank) should work--again, in theory--a lot like the code for Pilot Luke's keyboard-controlled jet fighters: there's a big green button to give your character control of the gun (a big red button to disassociate your character from the gun, apparently), two buttons on the keyboard to swivel the turret right and left, two more to aim the turret up or down, another to fire. It would be nice to have a button--either on the keyboard, or as a weapon fired by the mouse or whatever--to get your character back out of the turret when you'd like to leave. For the moment, there is no weapon assigned to the turret. It would be ideal to have the tank's gun fire at about the same rate as the standard rocket launcher that comes in the Roblox toolbox, but with slightly greater destructive power per shot. Because the standard rocket launcher is already a "kill-on-contact" weapon, one method of increasing the gun's destructive power would be through an increased explosion radius. Perhaps there are other options, as well? Notes on the Design of the Tank's Body: I modified the origianl HoverTank by expanding the base plate out a bit to make more room for traffic into and out of the decks of the tank ("deck", here meaning something like the word 'floor', as in, "which floor of the tank are you on?"). I noticed driving the original HoverTank could be quite difficult due to the opacity of the walls. So, I made the walls more like glass windows. The staircase to the second deck has been replaced with teleporters--for easier movement between the decks. Like the first deck, the second deck has been expanded as well to allow for greater carrying capacity of snipers, troops--even weapons. A turret was added to the roof of the tank. A second teleport group allows players to load themselves into the gun and operate as gunner. As stated above, the Armament System has a large, green button to allow players control of the gun once they are inside of it. To prevent nearby players from over-riding the gunner's control of the weapon, I have encased the control and seating area of the gun in a transparent, anchored case--so that nearby players will not be able to over-ride the gun with stray clicks. The down side of this is that it is not possible to jump out of the gun when the player decides he or she wants to leave. The only way out is to get bloxed or have someone add code to the gun that would allow the player to leave in a "more civilized" way. So, are you up to the challenge? The model for the tank is available to the public in Roblox Edit Mode, so if you would like to take a crack at bringing these tanks to life, there is a chance in there waiting for you. I of course ask that, once you have code for the tank, that you make a model of the tank with your code included available to the public. Good luck and happy bloxing! --Snoopy
stang90
#30278Friday, May 25, 2007 11:39 AM GMT

cant you just get all the stuff from the toolbox
Sling
#30282Friday, May 25, 2007 1:11 PM GMT

I think he needs his tank to be scripted though...
stang90
#30287Friday, May 25, 2007 1:33 PM GMT

you can get a scriped tank in the toobox....
Snoopy
#30971Sunday, May 27, 2007 4:47 AM GMT

Yeah, but you can't get a tank like this: one with a turret on top, teleporters for moving between decks, walls built to optimize visability of the driver!
Stealth Pilot
Top 100 Poster
#30973Sunday, May 27, 2007 5:06 AM GMT

You don't EVER touch my Tanks! You have absolutely NO right to completely ruin my beautiful masterpieces! I hate you! Pilot Lol! Just kidding.
Snoopy
#31270Monday, May 28, 2007 2:18 AM GMT

.... so, you wanna script them for me? There's some versions of the armament for the tank in my War Map, too: a perimeter of guns mounted on the second deck of the building from which the tanks are launched. I was trying to make these guns so that the gunner would have to walk into a booth to operate the gun. The floor of the booth would be divided into two sections: one by the entrance to the booth and one by the gun itself. When I a character walks into the booth, the floor panel near the door would shut and lock the door behind him--so that he would be free to operate the gun without fear of stray clicks from nearby players over-riding his control of the gun. The floor panel near the gun could be used to assign control of the gun to the player standing on it--something like that. I made the booth anchored so that the conrol system could not be disturbed by explosion events, but the player could still be bloxed if a weapon with a sufficiently large radius collided with the glass. I'll try to post a model for the perimter defense gun soon. --Snoopy

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