Snowballs = game.Workspace.Snowballs --can't regen whole workspace...--
Model = Snowballs:clone()
while true do
wait(85)
Snowballs:remove()
wait(0.01)
Snowballs = Model:clone()
end
------------------------------------------------------
SnowWall = game.Workspace.Mountain --Is the mountain a model, then you need to locate the bricks in it or something else--
messagetext = "blah blah blah"
while true do
wait(60)
SnowWall.CanCollide = false
SnowWall.Transparency = 1
message = Instance.new("Message")
message.Text = messagetext
message.Parent = game.Workspace
wait(5)
message:remove()
wait(25)
SnowWall.Cancollide = true
SnowWall.Transparency = 0
end
IF SnowWall is a model, use this script:
messagetext = "blah blah blah"
while true do
wait(60)
message = Instance.new("Message")
message.Text = messagetext
message.Parent = game.Workspace
wait(5)
message:remove()
c = game.Workspace.Mountain:GetChildren() --this is the model--
for i = 1, #c do --works if you don't have model into the model with bricks in--
c[i].CanCollide = false
c[i].Transparency = 1
end
wait(30) --i stop the "for-statement" for i while to donät make it wait 30/something else in each brick--
for i = 1, #c do
c[i].CanCollide = false
c[i].Transparency = 1
end
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