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RileysVideos
#59566096Wednesday, December 14, 2011 10:05 PM GMT

I personally think it would go great in any zombie/end of the world games.
Tiranin
#59566132Wednesday, December 14, 2011 10:06 PM GMT

I have created first Dynamic Fog. Indeed good for now.
Pieperson50
#59566137Wednesday, December 14, 2011 10:06 PM GMT

Does fog not show up in studio mode, or am I just doing something wrong? xD
RileysVideos
#59566159Wednesday, December 14, 2011 10:06 PM GMT

@Pie, its under lighting o-o
Rob498
Top 50 Poster
#59566169Wednesday, December 14, 2011 10:06 PM GMT

Haven't used it yet.
Tiranin
#59566170Wednesday, December 14, 2011 10:06 PM GMT

@pie You're doing something wrong.
DullOverlord
#59566204Wednesday, December 14, 2011 10:07 PM GMT

Its a ton better than using bricks, but i wish there was a way to have it sorta fade out, then come back in certain areas.
GoldenAero
#59566213Wednesday, December 14, 2011 10:07 PM GMT

I'm testing it on my alt. I made a vision path simulator maze type game. It's a never ending maze, because the maze just keeps generating when you enter a new area, and degenerates in the rest. The fog only allows you to see so far.
NylonDragon
#59566274Wednesday, December 14, 2011 10:08 PM GMT

[ Content Deleted ]
rachetandclank2
#59566379Wednesday, December 14, 2011 10:10 PM GMT

I think good scary games benefit from this alot. Especially with a wide open map.
lostwolffantasy2nd
#71364913Tuesday, July 03, 2012 2:54 AM GMT

Bump
thek00lkid
#71370146Tuesday, July 03, 2012 3:56 AM GMT

I used it to make my game appear to be based under water; I used blue fog.

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