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sroge445
#8216421Monday, May 04, 2009 9:53 PM GMT

Anyone have any recent ground breaking discoveries to share?
b2bhp
#8216492Monday, May 04, 2009 9:54 PM GMT

no, there are really never new discoveries, every1 knows what you can and cant do...
level140roblox
#8216508Monday, May 04, 2009 9:54 PM GMT

Rofl. In visual basic I do, but that isn't allowed v.v
sroge445
#8216569Monday, May 04, 2009 9:55 PM GMT

I know that, but any new cool things people have made, or something along the lines of that.
Blaboblox
#8216787Monday, May 04, 2009 9:59 PM GMT

I mde a pi printer.... that crashes. :S print("PI TIME!") dividerp = 5 dividern = 3 pi = 1 for i = 1, 5000000 do -- Higher = more accurate pi = pi + 1/dividerp pi = pi - 1/dividern dividerp = dividerp + 4 dividern = dividern + 4 end pi = pi*4 print(pi)
Walyn
Top 100 Poster
#8216802Monday, May 04, 2009 10:00 PM GMT

Well, I'm trying to make a few upgrades to the ever common Killbot. It will shoot 10 missiles at you within 6 seconds, and every time it fires off a missile, it moves to a different location. It will also send out 3 bombs in random directions. The missiles and bombs work just like the tools found in the Toolbox. But whenever I added the bomb function stuff, it make Roblox freeze like if I had forgotten to put a wait in there. I asked for help on the Scripting Help forum.
sroge445
#8216856Monday, May 04, 2009 10:01 PM GMT

That's what I'm talking about walyn.
Blaboblox
#8216930Monday, May 04, 2009 10:02 PM GMT

Oh ur right pi is stupid. -_-
DingDong272
Top 100 Poster
#8216953Monday, May 04, 2009 10:02 PM GMT

We just made one. Amagineers post on Local Bricks.
XlegoX
#8219130Monday, May 04, 2009 10:39 PM GMT

http://www.roblox.com/Item.aspx?ID=10351033 Non click detector buttons, you can even tell who clicked them... There's a syntax error in the script somewhere apparently, it's just for the methodology anyways though, not the script =P
DingDong272
Top 100 Poster
#8219199Monday, May 04, 2009 10:40 PM GMT

Did you fix it so you can actually move, instead of getting "Player clicked on Base! Player clicked on Base!"?
MicroUser
#8219218Monday, May 04, 2009 10:40 PM GMT

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level140roblox
#8219312Monday, May 04, 2009 10:41 PM GMT

xleg0x. I made invisible hopperbins to simulate that a long time ago.
blobbyblob
#8219373Monday, May 04, 2009 10:42 PM GMT

Aah... wayln's post makes me want to go back to AI scripting... I want to make a tycoon/fighting game. You can use your empire to recruit AI and they can walk out with you and they're equipped will all sorts of weapons. =D I'd just need to know what kind of empire it should be...
XlegoX
#8219496Monday, May 04, 2009 10:44 PM GMT

"xleg0x. I made invisible hopperbins to simulate that a long time ago." Mine doesn't even *use* a hopperbin though, go look at it...
level140roblox
#8219630Monday, May 04, 2009 10:46 PM GMT

I still like mine because you can use lots of other stuff with it too. ill check yours out later. what method does it use?
XlegoX
#8220650Monday, May 04, 2009 11:04 PM GMT

Listens for each player's Humanoid's WalkToPart changing =P
level140roblox
#8220705Monday, May 04, 2009 11:05 PM GMT

Lol nice xD
MicroUser
#8220973Monday, May 04, 2009 11:11 PM GMT

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dosinuyasha
#8235252Tuesday, May 05, 2009 6:37 AM GMT

I'm working on remodeling my old AI every so often. (Scriptishish one) The most difficult thing is making it read all item position for movement rather than normal base position; for all game format incoorporation. Breaks alot between multi functions to; might just reformat the script entirely.
cupcakescankill
#8237317Tuesday, May 05, 2009 12:12 PM GMT

Mini-golf? :P
XlegoX
#8238157Tuesday, May 05, 2009 1:26 PM GMT

"Getting a little to off-topic, do somebody knows at what part of development is C++0x?" As far as I know it's pretty much done development. My faveorite part of is the new "auto" keyword, no more writing out std::list::const_itterator
MicroUser
#8238416Tuesday, May 05, 2009 1:53 PM GMT

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XlegoX
#8238439Tuesday, May 05, 2009 1:54 PM GMT

Keep in mind that they have to give the MSVC team time to impliment all of the new stuff in thier 2009 version before they release it. And they're finnaly putting in better random number generation, now I won't have to include my own random number generator in my projects.
MicroUser
#8238490Tuesday, May 05, 2009 1:59 PM GMT

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