sroge445Join Date: 2008-06-02 Post Count: 5590 |
Anyone have any recent ground breaking discoveries to share? |
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b2bhpJoin Date: 2008-08-20 Post Count: 2146 |
no, there are really never new discoveries, every1 knows what you can and cant do... |
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Rofl. In visual basic I do, but that isn't allowed v.v |
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sroge445Join Date: 2008-06-02 Post Count: 5590 |
I know that, but any new cool things people have made, or something along the lines of that. |
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BlabobloxJoin Date: 2008-09-12 Post Count: 8945 |
I mde a pi printer.... that crashes. :S
print("PI TIME!")
dividerp = 5
dividern = 3
pi = 1
for i = 1, 5000000 do -- Higher = more accurate
pi = pi + 1/dividerp
pi = pi - 1/dividern
dividerp = dividerp + 4
dividern = dividern + 4
end
pi = pi*4
print(pi) |
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WalynTop 100 PosterJoin Date: 2007-05-30 Post Count: 14570 |
Well, I'm trying to make a few upgrades to the ever common Killbot.
It will shoot 10 missiles at you within 6 seconds, and every time it fires off a missile, it moves to a different location.
It will also send out 3 bombs in random directions. The missiles and bombs work just like the tools found in the Toolbox.
But whenever I added the bomb function stuff, it make Roblox freeze like if I had forgotten to put a wait in there.
I asked for help on the Scripting Help forum. |
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sroge445Join Date: 2008-06-02 Post Count: 5590 |
That's what I'm talking about walyn. |
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BlabobloxJoin Date: 2008-09-12 Post Count: 8945 |
Oh ur right pi is stupid. -_- |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
We just made one. Amagineers post on Local Bricks. |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
http://www.roblox.com/Item.aspx?ID=10351033
Non click detector buttons, you can even tell who clicked them...
There's a syntax error in the script somewhere apparently, it's just for the methodology anyways though, not the script =P |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
Did you fix it so you can actually move, instead of getting "Player clicked on Base! Player clicked on Base!"? |
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MicroUserJoin Date: 2009-03-29 Post Count: 3601 |
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xleg0x. I made invisible hopperbins to simulate that a long time ago. |
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Aah... wayln's post makes me want to go back to AI scripting...
I want to make a tycoon/fighting game. You can use your empire to recruit AI and they can walk out with you and they're equipped will all sorts of weapons. =D
I'd just need to know what kind of empire it should be... |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
"xleg0x. I made invisible hopperbins to simulate that a long time ago."
Mine doesn't even *use* a hopperbin though, go look at it... |
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I still like mine because you can use lots of other stuff with it too. ill check yours out later. what method does it use? |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
Listens for each player's Humanoid's WalkToPart changing =P |
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MicroUserJoin Date: 2009-03-29 Post Count: 3601 |
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I'm working on remodeling my old AI every so often. (Scriptishish one)
The most difficult thing is making it read all item position for movement
rather than normal base position; for all game format incoorporation.
Breaks alot between multi functions to; might just reformat the script entirely. |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
"Getting a little to off-topic, do somebody knows at what part of development is C++0x?"
As far as I know it's pretty much done development. My faveorite part of is the new "auto" keyword, no more writing out std::list::const_itterator |
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MicroUserJoin Date: 2009-03-29 Post Count: 3601 |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
Keep in mind that they have to give the MSVC team time to impliment all of the new stuff in thier 2009 version before they release it.
And they're finnaly putting in better random number generation, now I won't have to include my own random number generator in my projects. |
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MicroUserJoin Date: 2009-03-29 Post Count: 3601 |
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