MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Hey hey hey. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Puttin' it up there. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bumps. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bump1. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bump8. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bump10. |
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MunimRJoin Date: 2011-06-26 Post Count: 1538 |
Support, all the way.
~Fattycat17 is here to stay so umad haters |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bump12. |
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Great way to get false title games off the front page and quality games back on. Support. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Thanks for the extra support! |
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tamotiJoin Date: 2009-03-22 Post Count: 707 |
Only half support from me, I think that the majority of Robloxians spend the most time in very long repetitive obbies, tycoons, boring RPG's and especially (copied) building games. (the type of games that are already on the first page and that Robloxs wants to get off the first page).
I love games with a storyline, and I think some of the best on Roblox have a storyline. But unfortunately those have a beginning and an ending, and when it ends you leave the game. So this system wouldn't help them to reach first page. |
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jack8284Join Date: 2010-06-10 Post Count: 486 |
YES |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
@Tamoti: We discussed that issue on the bottom of the first page and top of the second. We decided adding a light weight to it would solve the problem. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bump2. |
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tamotiJoin Date: 2009-03-22 Post Count: 707 |
Sorry, didn't read all comments (this thread is getting quite big) just read some of the first and some of the last page.
But still, even after adding the light weight. Wouldn't the first page still be filled with obbies, tycoons and building games, still similar places but with fewer people in them? So the first pages wouldn't only be filled with horrible places, but they would also have few people in them.
I think the time ingame would not solve the "popularity problem", but it can make the first pages more "dynamically", so the players are more diversely spread. This could be good on vibrant moments when a lot of players are online, but it could cause a problem on slow moments, because you will get more deserted places.
Therefore half support. |
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Support again. MrBossMan, you have a lot of great ideas! |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
@Tamo: Well, at least it would be better than the current system. |
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tamotiJoin Date: 2009-03-22 Post Count: 707 |
Maybe, I don't say it's bad. But is it good enough to go through all off the effort implementing it, it seems pretty complex with the entire weighting system. And will it be better than the new systems they're currently working on (like/dislike bar and P2P). |
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guestodisJoin Date: 2012-06-28 Post Count: 66 |
No then a bunch of noobs will get famous more people means your game is popular not how long they spend on it. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bump9. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
Bump2. |
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MrBossManJoin Date: 2008-04-10 Post Count: 7206 |
I really would've liked for this idea to have been in that Feedback Loop. I'm just going to have to keep bumping until they see it, I guess. |
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