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surge905
#101979464Thursday, June 20, 2013 5:33 PM GMT

I hope you people know what I am talking about to start with. There should be graphics options for those people with better computers, that would go further than lighting detail and render distance. Apart from the "1-10" graphics, there should be LODs. LOD 0: Standard. 6 - Polygon blocks with no Bevels, bump maps for textures. LOD 1: A bit more advanced. Blocks would have basic bevels, and textures would be bigger resolution bump maps. LOD 2: Detailed bevels for blocks, and textures would actually involve changing the polygons in the brick instead of just bump maps. For example, Diamond Plate texture adds tiny 10-polygon bumps to the brick.
surge905
#101982080Thursday, June 20, 2013 5:57 PM GMT

LOD 2 would also make studs and inlets polygons.
MrBossMan
#101983712Thursday, June 20, 2013 6:10 PM GMT

Bevels no longer fit with how they want ROBLOX to look. Their vision doesn't involve bevels and.. that's sorta, that. Displacement mapping (what you're talking about with the extra polygons) takes an absolutely ridiculous amount of power, though. Especially to be scalable like bricks are. In some of the larger levels, you'd have to be running a supercomputer to be able to participate in the brickbattle while looking at pointless polygons. And besides that, if this happened, the bricks wouldn't fit with each other anymore. Flat surface to flat surface works, but rocky surface to icy surface doesn't, and that would ruin a great many games. No support.
surge905
#102328142Saturday, June 22, 2013 8:53 PM GMT

You know, there are 2 types of polygon maps in a brick. The mesh (Visual), and the collision polygon. The second one would be flat. Also, it would be optional for people with good computers. The mesh would be repeated. Therefore, I am proving all of your arguments invalid. It is true that it would require a good computer, but anyone with an AMD FX 6 or 8-core processor and a good graphics card would be able to run it smoothly.

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