Bevels no longer fit with how they want ROBLOX to look. Their vision doesn't involve bevels and.. that's sorta, that.
Displacement mapping (what you're talking about with the extra polygons) takes an absolutely ridiculous amount of power, though. Especially to be scalable like bricks are. In some of the larger levels, you'd have to be running a supercomputer to be able to participate in the brickbattle while looking at pointless polygons. And besides that, if this happened, the bricks wouldn't fit with each other anymore. Flat surface to flat surface works, but rocky surface to icy surface doesn't, and that would ruin a great many games.
No support. |