Roblox.lua should allow you to httpget from the Roblox website, this would allow the scripter to get licenses, names, codes, etc.
This would help them like this:
Let's say they had an admin script in a game, and they had a list of people in the script they wanted to be admin. Let's say they didn't want to constantly update the script to add people... they could httpget the list & format it from an asset (or something on the Roblox website) on the Roblox website and then it would turn it into the admin list. Then, when a new server starts if they don't have a syncer it would add the new admins.
Also, this could protect scripts from stealers
Like this:
So, lets say a scripter wanted to make a script, but he wanted only a specific group of people to have it for reasons such as: It's to powerful, secret, etc.
Normally, they would have a list of the people's usernames. The stealer could easily add his username to it. ASCII & loadstring may help protect it, but not fully, the stealer could know some scripting and may be able to "decrypt" it. Instead, it could ask for a script license and then it would httpget with the license list.
You can do this with MarketplaceService but I'm pretty sure the description has a small character limit, not sure.
The asset or whatever you want to httpget with could be private only to the owner/creator or public, it should be an option. Perhaps it could be an empty page for memory purposes or it could fit in with the Roblox design. It would have a text area perhaps a description with an extended character limit where when you httpget it it would only return the text.
I made this in about 5 minutes so forgive me for my mistakes...
Anyway, please post your opinion in the comments.
(Disagree? Please post why you disagree as well.)
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