osedayJoin Date: 2008-08-27 Post Count: 1308 |
Blog about the Particle Systems, we've already made one.
Feel free to check it out: http://www.roblox.com/item.aspx?id=83481326
I won't be selling or giving this away, sorry. |
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rex090Join Date: 2009-10-02 Post Count: 56 |
vhat |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
Bump |
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Don't worry, I've already figured this out. Works at 30FPS too. Of course, my only practical application requires a limited camera angle.
The Unwise Wizard of Scripters has spoken. |
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Doesn't work..
Visit my store! It has everything! |
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When I inserted 1337, roblox crashed. |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
Doesn't work? Olol, it does work. Opinions on it please... |
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Consider using fancy math to change the size of the particles.
The Unwise Wizard of Scripters has spoken. |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
Nice idea. That's the smallest it can be but using block mesh it is possible. |
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Here's what I do. I start them off at minimum size, make them bigger using a mathematical function, and delete them when they reach minimum size.
Here's the mathematical function; it's a quadratic:
(-0.04*(x-5)^2 + 1) * 3
At x = 0, it's 0, and at x = 10, it's 0. It's at 5 where it's at it's maximum height, which is set to 3 in this case.
You can use it in a for loop that counts to 10.
The Unwise Wizard of Scripters has spoken. |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
We don't need them...
for i=1,10 do
x = 10 - i
mesh.Size = Vector3.new(x,x,x)
end
It's more simple if you'd ask me. Every aspect makes more lag. And yes, more math is an aspect also. |
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In my experience, it has little impact on performance.
The Unwise Wizard of Scripters has spoken. |
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ToboboTJoin Date: 2011-06-25 Post Count: 2385 |
One thing..
Make the part do a bit of rotating. |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
So, I'm making them rotate and get smaller. |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
Ok, now they rotate and get smalle. Uptaded. |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
Updated to have less lag and moves more smooth. |
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osedayJoin Date: 2008-08-27 Post Count: 1308 |
Fixed some bugs. |
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