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XxDarkMiragexX
#103847094Wednesday, July 03, 2013 4:51 AM GMT

The Kho Bau Island INDEV Changelog INDEV v1.01 - Added Achievments - Fixed Torch (Falls Apart Upon Equipping a Second Time) - Re-Added Healing to Foutain - Turned Down Grue's Sound Volume to 0.2 - Fixed Earning Tokens Upon Defeat By Mobs - Renamed "Tokens" to "Cards" - Increased Level Cap to 100 --------------------------------------------- INDEV v1.00 - Removed Test Mob - Added New Mob: Grue - Added Powdered Crystal (Hidden Treasure) - Added Ingot (Hidden Treasure) - Removed Healing to Foutain - Renamed Attributes to Upgrades - Added Sounds to Dagger - Removed Age Counter - Made Condition Upgrade Increase Max Health by 10 instead of 5 - Added Lighter's Haven (Lighting Shop) - Added NPC: Miner Sophie - Added More Dialouge to Houston - Added Torch - Added Mob Proof Barriers to Exits of Dong Island - Added Mob Proof Barriers to Entrance/Exit of Ac Ham Cave (Grue can't get out, Bandits can't get in) --------------------------------------------- INDEV v0.40 - Added Apple Icon - Eating Food Doesn't Turn you White Anymore - Added Test Mob --------------------------------------------- INDEV v0.39 - Re Added Ac Ham Cave - Fixed Dagger Not Inflicting Damage - Removed Dagger Sounds (Breaks Dagger) --------------------------------------------- INDEV v0.38 - Corrected Amount of XP Needed to Level Up - Fixed Dagger's Sounds - Players can't see Other Players Damage the Inflict (It breaks the Sounds) - Increased Bandit's Coins to 10 (From 5) - Changed Bandit's Pants Texture - Changed Mob's Display Names, (mobname [lvl] Vitality: 10 - 10) - Corrected Attribute Condition Upgrade (It says it gives you 10 HP, when it gives you 5 extra) - Lowered Attribute Reset Cost to 50 Coin (From 150) - Tweaked Houston's Market Tooltip Display - Added Randomized Spawns (Players will Spawn in Different Areas) - Made Force Fields Last 1 Second (From 10) - Added More Map --------------------------------------------- INDEV v0.37 - Upgraded Shop Gui (Improved System!) - Renamed "Prize Cards" to "Token" - Added "Houston's Market" - Moved Merchant Houston to Market Stand - Rewrote Dialouge for Houston --------------------------------------------- INDEV v0.36 - Added NPC Guard Amilia - Renamed Eastern Isle to Dong Island - Removed Wilderness Cells System - Removed Flags - Colored Cannon Balls to Really Black - Renamed Staff to Magic Staff - Fixed More Misplaced Bricks - Fixed Sprinting Staying the Same Speed After Disabling - Removed Magic Staff button from Shop (Broken) - Modified Gui Look - Re-Added Mob: Bandit - Recolored Version Gui to White with Black outline - Disabled Health Generation --------------------------------------------- INDEV v0.35 - Added "Staff" To Weapon Storage - Removed "Staff" From Starter Pack - Renamed "PvP Coin" to "Prize Cards" - Fixed "Enchanting" Attribute not Saving - Fixed Shop not Accepting Coins --------------------------------------------- INDEV v0.34 - Fixed Sprinting [Sprint Updates Will Not Work from v0.31] - Removed Test Objects --------------------------------------------- INDEV v0.33 - Fixed Sprinting [FAILED] --------------------------------------------- INDEV v0.32 - Fixed Sprinting [FAILED] --------------------------------------------- INDEV v0.31 - Added a New Weapon: Staff (Testing Certain Features) - Added Light To Staff - Added Flickering to Staff's Light - Added Function for Players to See Other's Damage Text - Renamed Health Bar to "Vitality" - Re Added Attributes - Decreased Attribute Capacity to 150 (From 200) - Fixed Attributes Reset Cost Not Accepting Coins - Removed the Weapon "Heavy Hammer" [FAILED UPDATES] * Sprinting Will Now Increase Speed by 10 * Sprinting Will go back to original Speed (By Decreasing 10 Speed Points) --------------------------------------------- INDEV v0.30 - Removed a Couple Unneeded Dialouge for Merchant Houston - Removed Some Uneeded Welds in Merchant Houston's Right Arm - Made Candle Light Flicker More Noticable - Added Background to Player Name - Added More Map --------------------------------------------- INDEV v0.29 - Added Black Outline to Health Bar - Added More Map - Added Wilderness Cells System (Credit to Maxattax) --------------------------------------------- INDEV v0.28 - Fixed Misplaced Bricks - Fixed Roblox's Health Bar Showing Up - Changed Trussbeams Look (NoSupports) - Relocated Truss Ladders - Added More to Map - Temporarly Removed Curropted Skeletons - Removed Welcome Sign --------------------------------------------- INDEV v0.27 - Removed Attributes (Broken) - Made Health Bar Display "Condition" instead of "Health" - Changed Health Bar Color to Dark Green - Fixed Coin Box not Displaying you Amount Correctly --------------------------------------------- INDEV v0.26 - Replaced Attributes Section With New One (To Hopefully Destroy Several Bugs) - Increased Attributes Capacity to 200 - Renamed "Gold" to "Coin" - Renamed "PvP Points" to "PvP Coin" --------------------------------------------- INDEV v0.25 - Re-Named Skills back to Attributes - Fixed Attributes Reset Button - Added Roblox's Slate Texure to Walls - Added Roblox's Wood Texture to Wall Walkways - Added Roblox's Ice Texture to Heal Foutain Water - Added Roblox's Ice Texture to the Sea - Made Cost to Reset Attributes Will Increase 50 Coin Per Level Up --------------------------------------------- INDEV v0.24 - Inscreased Daggers Damage to 5 - Inscreased Level Cap to 75 (From 50) - Descreased Skill Reset Cost to 500 Gold (From 1000) (FAILED) --------------------------------------------- INDEV v0.23 - Removed Texture From Eastern Isle Walls - Removed Texture From Walls Walkways - Removed Coin Purses on the End Tables - Added Cannon Balls Next to the Cannons - Re Added Player Name to GUI in the Bottom left - Added Intro Cutscene --------------------------------------------- INDEV v0.22 - Added More to Map - Removed Grass Texture - Added Roblox's Grass Texture to grass - Changed Grass Color to "Grime" - Changed Heal Foutain's Material Back to it's original - Changed Wheel barrow Material back to it's Original - Changed Torch Material Back to it's original - Removed Dirt Texture to Dirt Road - Added Roblox's Grass Texture to Dirt Road - Sank Dirt Road into the Ground - Added Cannons Pointing out to the Sea - Changed Eastern Isle's Flag Texture - Changed Easter Isle's Flag Mesh Scale to (1.5, 1.5, 1.5) --------------------------------------------- INDEV v0.21 - Fixed Skybox - Fixed Some Wall Parts Not Having Texture - Made Corrupted Skeletons' Smoke Puff Every 2 seconds - Decreased Corrupted Skeleton's Damage to 1 - Changed Torch Material to Plastic - Changed Heal Foutain Material to Plastic - Changed Wheelbarrow Material to Plastic (ANd the contents inside of it) --------------------------------------------- INDEV v0.20 - Added Skybox - Re-Added Mob: Shadow - Renamed "Shadow" to "Corrupted Skeleton" - Decreased Corrupted Skeletons' XP to 5 - Decreased Corrupted Skeletons' Level to 2 - Decreased Corrupted Skeletons'Gold to 5 - Decreased Corrupted Skeletons' Damage to 2 - Renamed Attribute to Skills - Removed Intelligence Skill Power Up - Increased Skill Capacity from 20 to 35 - Renamed "Constitution" to "Tough Skin" - Renamed "Strength" to "Sword Weilding" - Renamed "Dexterity" to "Archery" - Skill Button's Words will trun Blue instead of Red - Statistic Button's Words will trun Blue instead of Red - Changed XP Indicator to be Blue (0,0,127) (The thing that tells you how much XP you earned) - Recolored Health Bar to Blue (0,0,222) --------------------------------------------- INDEV v0.19 - Increased Sprint Speed To 26 - Changed Shine in XP Bar - Updated Map - Removed Some Barrier (It blocked you from the rest of the map) - Made Game Over GUI Cover some Guis - Made Low Health Darken Gui More Dark --------------------------------------------- INDEV v0.18 - Removed Ambient - Removed Load Gui - Added More Detail into "Weapon Storage" - Changed Shine Look in XP Bar - Changed Walkspeed Icon - Fixed Coin Icon Looking Skinny - Fixed Not Being Able to Sprint - Gave Merchant Steve a Position - Rewrote Merchant Steve's Dialouge - Added Texture to Wall Boards - Updated Map --------------------------------------------- INDEV v0.17 - Added Load Gui (To give game time to load textures) - Added Ambient (Like Apocalypse Rising's Ambient!) - Added More to "Weapon Storage" - Changed Beach Sand to Platstic and rest of the Isle --------------------------------------------- INDEV v0.16 - Bug Fixes (See *'s) - Attempt: Increased Preformance - Removed Foot Step Sounds (due to most materials turning into plastic) - Removed Texture Test Block - Changed Grass Texture to be Lighter - Added Texture to Walls * KBI 0013: Forever Day * KBI 0014: Grass Texture Looks Ugly on Slopes --------------------------------------------- INDEV v0.15 - Added Texture to Dirt Road - Added Texture to Grass - Removed Introduction Cutscene - Changed Sound of Dirt Road - Removed Step Particles - Changed Blue Line On Wall to Be Plastic --------------------------------------------- INDEV v0.14 - Updated Map - Added Intro Cutscene - Fixed Truss Beam Falling Over --------------------------------------------- INDEV v0.13 - Added Dialouge to Merchant Steve - Added Ability to Open shop in Merchant Steve's Dialouge - Removed Touching Counter to Open GUI Ability - Added New Shop GUI - Removed Test Monsters - Added More to the Map - Removed Gold Statue on Heal Foutain --------------------------------------------- INDEV v0.12_2 - Fixed Still Needing 100 EXP Points to Level Up - Made Chimney Smoke Puff Smoke every 2 seconds --------------------------------------------- INDEV v0.12_1 - Bug Fixes [See the *'s to know what's FIXED] * KBI 0011: Test Monters not Giving Anything * KBI 0012: Broken Heal Foutian --------------------------------------------- INDEV v0.12 - Increased Dagger Damage to 4 - Tweaked XP Bar [See the *'s to know what's changed] - Multiplied Test Monsters - Decreased Test Monsters' Health to 8 * You have to earn 10 XP Points instead of 100 * Made it print "0 - 10" intead of "XP: 0 / 10" --------------------------------------------- INDEV v0.11 - Locked Dirt Road so Admin BTools can't detroy it - Decreased Dagger Damage from 12 to 3 - Decreased Test Monter's Health from 40 to 10 - Updated Map - Changed Grass Sound - Changed Pitch of Wood Sound - Reduced Sprint Speed to 25 - Added Decoration to Spawn House: Dagger - Added Ambient(FAILED) - Changed Dagger Sounds --------------------------------------------- INDEV v0.10 - Removed BaseBall Bat in Spawn House - Replaced Starter Weapon with a Dagger - Added Test Mobs - Set Starting Time to 8:30:00 - Added Stat Notification (Tells you how much gold and XP you earned) --------------------------------------------- INDEV v0.09 - Made Level Up Fireworks more Transparent - Made Level Up Fireworks more Shiny - Increased Sprint Speed to 32 - Removed Rest of Terrain --------------------------------------------- INDEV v0.08 - Removed Stamina System - Added Ability to press SHIFT to sprint - Fixed Sprinting - Removed Terrain - Removed Low Health Message (Instead, the screen will darken) - Changed Death Message Background to be Black - Inscreased Size of Level Up Fireworks - Added Shine to Level Up Fireworks - Added Transparency to Level Up Fireworks --------------------------------------------- INDEV v0.07 - Added Sprinting - Added Stamina System - Removed Charcter Name in Stat GUI (Bottem Left Corner) - Removed Numbers in Health Bar - Added the word,"Health" in health bar - Set Starting Time to 07:00:00 --------------------------------------------- INDEV v0.06 - Changed Look of Gui - Tweaked Player Indicater Gui (The one that says how many are online) - Added Terrain --------------------------------------------- INDEV v0.05 - Lessened Torchs - Changed Smoke color to be White - Changed Smoke in Chimneys to be more realistic - Changed Smoke in Chimneys to Puff Smoke Each 1 second - Scaled Down Fire in Furnaces --------------------------------------------- INDEV v0.04 - Candle Light is Now Reddish Orange - Changed Wood Stepping Sound - Locked Map Floor (So Admin BTools can't destroy it) - Water in Healing Foutain Now Makes Water Step Sounds - Moved "Eastern Isle" Sign - Added More to Map - Added More Torches - Resized Eastern Isle Entrance Door --------------------------------------------- INDEV v0.03 - Added Sounds To Iron Sword - Added Flickers to Fire Light (FIRST SCRIPT EVER WROTE FROM SCRATCH :D) - Reduced Flickering in the Dirt Road - Fixed Healing Foutain's water not making water stepping sound --------------------------------------------- INDEV v0.02 - Re-Added "Weapon Storage" - Re-Added The Characters,"Merchant Houston, and Merchant Steven" - Changed Houston's Face (From Cat Face to a Smile) - Changed Steven's Face (From Cat Face to a Smile) --------------------------------------------- INDEV v0.01 - Improved Dynamic Lighting (Dark Inside Caves, Not so Dark outdoors) - Officially Removed Chat Gui - Time Set to 12:00:00 - Removed Torch From Starter Pack - Scaled Fireplaces Light Range (From 60 to 15) - Added Torches In Town - Removed Glow from healing Foutain - Added Footstep Sounds - Added Particles When Walking - Tinkered Around With Data Saving Script --------------------------------------------- 5-10-13c - Removed Left Over Fog (I was tinkering around with it) - Improved Look of Torch - Scaled Down Lighting of Fireplaces --------------------------------------------- 5-10-13b - Made Night Not So Dark - Re-Enabled Day/Night Cycle --------------------------------------------- 5-10-13a - Made it More Dark At Night - Removed Secret - Made Healing Foutain Glow - Made Time 1:00:00 - Removed Day/Night Cycle For Now - Temporary Disabled Tool Saving Script - Added Torch to Starter Pack - Removed Chat Gui --------------------------------------------- 5-9-13a - Fixed Healing Foutain Not Healing At All - Added Dynamic Lighting - Added Day/Night Cycle --------------------------------------------- 5-8-13a - Fixed Healing Foutian - Removed Music - Added More Barriers Around the Map - Added More to Map - Secret Added - Changed Death Message - Changed So the Death Message Backround is No longer Transparent - Changd Death Message BackRound Color to be Dark Red - Changd Low Health BackRound Color to be Dark Red --------------------------------------------- 5-7-13a - Replaced Old Map With New Map - Ranamed game "The Kho Bau Island" - Added Admin For Friends - Reset Data (Due to Weapon Changes) - Replaced Bronze Sword With a Bat - Made Light Weapons have a split second delay, and Heavy Have a 1 second delay - Made Starter Weapon Have 0.3 Second Delay - Added Music That Plays When you Enter - Replaced Old Spawn House with a New Detailed One - Added Sounds to Starter Weapon - Attepmt of Fix: Healing Foutain (FAILED) --------------------------------------------- 5-4-13a - Changed Coin Icon - Removed Bandits (They were really buggy) - Added Testing Mob - Replaced Dynamic Text Script - Removed Introduction Cutscene For Now - Removed Anti-Crater Script (It was there, becuase map was made of terrain before) - Fixed Healing Foutain Taking too long to re-enabe (FAILED) - Added Day/Night Cycle (FAILED) - Weapon Storage: Fixed Heavy Hammer Falling off Showcase --------------------------------------------- 5-3-13b - Reduced Brick Flickering in "Creator's Castle" - Removed Dialouge for Gan Da's Blade Book - Removed Ability to Sit in Chairs - Healing Foutain Will turn Gold Yellow when jumped into - Weapon Storage: Fixed "Heavy Hammer" Printing "Dragon Sword" in Gui - Removed Studs in Gold Statue - Weapon Storage: At the top will now print "Weapon Storage" Instead of "Sword Shop" - Weapon Storage: Made Top Bar Red instead of Blue - Changed Some Gui --------------------------------------------- 5-3-13a - Fixed Not Being Able to Read "Legend of Gan Da's Blade" Book --------------------------------------------- 5-2-13a - New Weapon: Heavy Hammer - Test_Monkey_01 Walks Around Now - Test_Monkey_01's Health is reverted back to 100/100 - Removed Test_Monkey_01's Death Message - Changed Low Health Message: "Life Slipping Away" - Changed Death Message: "Game Over!" - Added Detail To Healing Foutian - Added Gold Statue On Healing Foutain --------------------------------------------- 5-1-13b - More Detailed Dining Table (Creator's Castle) - Changed Color of Dining Table (Creator's Castle) - Added More to "Creator's Castle" - Secret Thing Added --------------------------------------------- 5-1-13a - In Creator's Castle: Fixed Door Being A Tad Bit Small - Added Clothing For Test_Monkey_01 - Fixed Being Able to Push Test_Monkey_01 Around - Tweaked Test_Monkey_01's Health To Be Unkillable - Changed Test_Monkey_01's Face (Still Grumpy, but drawn myself) - Changed Test_Monkey_01's Skin Color - Removed The Homless Mobs --------------------------------------------- 4-30-13b - Made Secret Thing More Hidden (Too Noticable Before) --------------------------------------------- 4-30-13a - In Intro Cutscene: Fix to Say,"Gan Da's Blade" instead of,"Gan Da's Sword" - Changed Cutscene Text Color to Be Black, with a blue outline - Fixed "Creator's Castle" Entrance Door Being A Tad Bit Small - Fixed "Creator's Castle" Door - Changed Face of Test_Monkey_01 to be grumpy - Removed Test_Monkey_02 --------------------------------------------- 4-29-13b - Made Widow in "Creator's Castle" Shinier (Just Boosted It Up 50) - Fixed "Creator's Castle" Door (FAILED) - Secret Thing Added - Made Dining Table in "Creator's Castle" Top a Bit Skinnier - Added Intro Cutscene --------------------------------------------- 4-29-13a - Changed Grass Color to Be Brighter - Changed Caves' Entrances Outline to be Brighter than the wall - Added Dining Table in "Creator's Castle" - Fixed Sign Not Saying "Creator's Castle" In the Entrance Of the Castle - Changed Castle's Color to be Brighter and More Cheerful - In "Creator's Castle": Resized Door to Fit Character Size - Changed Sound to An Easter Egg - Added More to "Creator's Castle" --------------------------------------------- 4-27-13c - Fixed Being Able to Walk on Ac Ham Cave's Water --------------------------------------------- 4-27-13b - Fixed Cave Darkness Being Green - Re-Positioned Bandit's Hair - Sort of Fixed Bandit Not Giving Gold or XP (Has to be Killed 1 time before it starts giving) - Multiplied Badits - Added Level Doors To Reach Bandits and Ac Ham Cave - Added Stronger Bandits Behind Higher Level Doors - Added Barrier on the Edge of Cliff --------------------------------------------- 4-27-13a - New Area: "Ac Ham Cave" - New Mob: "Bandit" --------------------------------------------- 4-26-13b - Added Test_Monkey_02 - Moved Test_Monkey_01 Somewhere else - Added "Ac Ham Cave" Entrance, yet there is no map

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