The Kho Bau Island INDEV Changelog
INDEV v1.01
- Added Achievments
- Fixed Torch (Falls Apart Upon Equipping a Second Time)
- Re-Added Healing to Foutain
- Turned Down Grue's Sound Volume to 0.2
- Fixed Earning Tokens Upon Defeat By Mobs
- Renamed "Tokens" to "Cards"
- Increased Level Cap to 100
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INDEV v1.00
- Removed Test Mob
- Added New Mob: Grue
- Added Powdered Crystal (Hidden Treasure)
- Added Ingot (Hidden Treasure)
- Removed Healing to Foutain
- Renamed Attributes to Upgrades
- Added Sounds to Dagger
- Removed Age Counter
- Made Condition Upgrade Increase Max Health by 10 instead of 5
- Added Lighter's Haven (Lighting Shop)
- Added NPC: Miner Sophie
- Added More Dialouge to Houston
- Added Torch
- Added Mob Proof Barriers to Exits of Dong Island
- Added Mob Proof Barriers to Entrance/Exit of Ac Ham Cave (Grue can't get out, Bandits can't get in)
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INDEV v0.40
- Added Apple Icon
- Eating Food Doesn't Turn you White Anymore
- Added Test Mob
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INDEV v0.39
- Re Added Ac Ham Cave
- Fixed Dagger Not Inflicting Damage
- Removed Dagger Sounds (Breaks Dagger)
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INDEV v0.38
- Corrected Amount of XP Needed to Level Up
- Fixed Dagger's Sounds
- Players can't see Other Players Damage the Inflict (It breaks the Sounds)
- Increased Bandit's Coins to 10 (From 5)
- Changed Bandit's Pants Texture
- Changed Mob's Display Names, (mobname [lvl] Vitality: 10 - 10)
- Corrected Attribute Condition Upgrade (It says it gives you 10 HP, when it gives you 5 extra)
- Lowered Attribute Reset Cost to 50 Coin (From 150)
- Tweaked Houston's Market Tooltip Display
- Added Randomized Spawns (Players will Spawn in Different Areas)
- Made Force Fields Last 1 Second (From 10)
- Added More Map
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INDEV v0.37
- Upgraded Shop Gui (Improved System!)
- Renamed "Prize Cards" to "Token"
- Added "Houston's Market"
- Moved Merchant Houston to Market Stand
- Rewrote Dialouge for Houston
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INDEV v0.36
- Added NPC Guard Amilia
- Renamed Eastern Isle to Dong Island
- Removed Wilderness Cells System
- Removed Flags
- Colored Cannon Balls to Really Black
- Renamed Staff to Magic Staff
- Fixed More Misplaced Bricks
- Fixed Sprinting Staying the Same Speed After Disabling
- Removed Magic Staff button from Shop (Broken)
- Modified Gui Look
- Re-Added Mob: Bandit
- Recolored Version Gui to White with Black outline
- Disabled Health Generation
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INDEV v0.35
- Added "Staff" To Weapon Storage
- Removed "Staff" From Starter Pack
- Renamed "PvP Coin" to "Prize Cards"
- Fixed "Enchanting" Attribute not Saving
- Fixed Shop not Accepting Coins
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INDEV v0.34
- Fixed Sprinting [Sprint Updates Will Not Work from v0.31]
- Removed Test Objects
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INDEV v0.33
- Fixed Sprinting [FAILED]
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INDEV v0.32
- Fixed Sprinting [FAILED]
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INDEV v0.31
- Added a New Weapon: Staff (Testing Certain Features)
- Added Light To Staff
- Added Flickering to Staff's Light
- Added Function for Players to See Other's Damage Text
- Renamed Health Bar to "Vitality"
- Re Added Attributes
- Decreased Attribute Capacity to 150 (From 200)
- Fixed Attributes Reset Cost Not Accepting Coins
- Removed the Weapon "Heavy Hammer"
[FAILED UPDATES]
* Sprinting Will Now Increase Speed by 10
* Sprinting Will go back to original Speed (By Decreasing 10 Speed Points)
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INDEV v0.30
- Removed a Couple Unneeded Dialouge for Merchant Houston
- Removed Some Uneeded Welds in Merchant Houston's Right Arm
- Made Candle Light Flicker More Noticable
- Added Background to Player Name
- Added More Map
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INDEV v0.29
- Added Black Outline to Health Bar
- Added More Map
- Added Wilderness Cells System (Credit to Maxattax)
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INDEV v0.28
- Fixed Misplaced Bricks
- Fixed Roblox's Health Bar Showing Up
- Changed Trussbeams Look (NoSupports)
- Relocated Truss Ladders
- Added More to Map
- Temporarly Removed Curropted Skeletons
- Removed Welcome Sign
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INDEV v0.27
- Removed Attributes (Broken)
- Made Health Bar Display "Condition" instead of "Health"
- Changed Health Bar Color to Dark Green
- Fixed Coin Box not Displaying you Amount Correctly
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INDEV v0.26
- Replaced Attributes Section With New One (To Hopefully Destroy Several Bugs)
- Increased Attributes Capacity to 200
- Renamed "Gold" to "Coin"
- Renamed "PvP Points" to "PvP Coin"
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INDEV v0.25
- Re-Named Skills back to Attributes
- Fixed Attributes Reset Button
- Added Roblox's Slate Texure to Walls
- Added Roblox's Wood Texture to Wall Walkways
- Added Roblox's Ice Texture to Heal Foutain Water
- Added Roblox's Ice Texture to the Sea
- Made Cost to Reset Attributes Will Increase 50 Coin Per Level Up
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INDEV v0.24
- Inscreased Daggers Damage to 5
- Inscreased Level Cap to 75 (From 50)
- Descreased Skill Reset Cost to 500 Gold (From 1000) (FAILED)
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INDEV v0.23
- Removed Texture From Eastern Isle Walls
- Removed Texture From Walls Walkways
- Removed Coin Purses on the End Tables
- Added Cannon Balls Next to the Cannons
- Re Added Player Name to GUI in the Bottom left
- Added Intro Cutscene
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INDEV v0.22
- Added More to Map
- Removed Grass Texture
- Added Roblox's Grass Texture to grass
- Changed Grass Color to "Grime"
- Changed Heal Foutain's Material Back to it's original
- Changed Wheel barrow Material back to it's Original
- Changed Torch Material Back to it's original
- Removed Dirt Texture to Dirt Road
- Added Roblox's Grass Texture to Dirt Road
- Sank Dirt Road into the Ground
- Added Cannons Pointing out to the Sea
- Changed Eastern Isle's Flag Texture
- Changed Easter Isle's Flag Mesh Scale to (1.5, 1.5, 1.5)
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INDEV v0.21
- Fixed Skybox
- Fixed Some Wall Parts Not Having Texture
- Made Corrupted Skeletons' Smoke Puff Every 2 seconds
- Decreased Corrupted Skeleton's Damage to 1
- Changed Torch Material to Plastic
- Changed Heal Foutain Material to Plastic
- Changed Wheelbarrow Material to Plastic (ANd the contents inside of it)
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INDEV v0.20
- Added Skybox
- Re-Added Mob: Shadow
- Renamed "Shadow" to "Corrupted Skeleton"
- Decreased Corrupted Skeletons' XP to 5
- Decreased Corrupted Skeletons' Level to 2
- Decreased Corrupted Skeletons'Gold to 5
- Decreased Corrupted Skeletons' Damage to 2
- Renamed Attribute to Skills
- Removed Intelligence Skill Power Up
- Increased Skill Capacity from 20 to 35
- Renamed "Constitution" to "Tough Skin"
- Renamed "Strength" to "Sword Weilding"
- Renamed "Dexterity" to "Archery"
- Skill Button's Words will trun Blue instead of Red
- Statistic Button's Words will trun Blue instead of Red
- Changed XP Indicator to be Blue (0,0,127) (The thing that tells you how much XP you earned)
- Recolored Health Bar to Blue (0,0,222)
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INDEV v0.19
- Increased Sprint Speed To 26
- Changed Shine in XP Bar
- Updated Map
- Removed Some Barrier (It blocked you from the rest of the map)
- Made Game Over GUI Cover some Guis
- Made Low Health Darken Gui More Dark
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INDEV v0.18
- Removed Ambient
- Removed Load Gui
- Added More Detail into "Weapon Storage"
- Changed Shine Look in XP Bar
- Changed Walkspeed Icon
- Fixed Coin Icon Looking Skinny
- Fixed Not Being Able to Sprint
- Gave Merchant Steve a Position
- Rewrote Merchant Steve's Dialouge
- Added Texture to Wall Boards
- Updated Map
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INDEV v0.17
- Added Load Gui (To give game time to load textures)
- Added Ambient (Like Apocalypse Rising's Ambient!)
- Added More to "Weapon Storage"
- Changed Beach Sand to Platstic and rest of the Isle
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INDEV v0.16
- Bug Fixes (See *'s)
- Attempt: Increased Preformance
- Removed Foot Step Sounds (due to most materials turning into plastic)
- Removed Texture Test Block
- Changed Grass Texture to be Lighter
- Added Texture to Walls
* KBI 0013: Forever Day
* KBI 0014: Grass Texture Looks Ugly on Slopes
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INDEV v0.15
- Added Texture to Dirt Road
- Added Texture to Grass
- Removed Introduction Cutscene
- Changed Sound of Dirt Road
- Removed Step Particles
- Changed Blue Line On Wall to Be Plastic
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INDEV v0.14
- Updated Map
- Added Intro Cutscene
- Fixed Truss Beam Falling Over
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INDEV v0.13
- Added Dialouge to Merchant Steve
- Added Ability to Open shop in Merchant Steve's Dialouge
- Removed Touching Counter to Open GUI Ability
- Added New Shop GUI
- Removed Test Monsters
- Added More to the Map
- Removed Gold Statue on Heal Foutain
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INDEV v0.12_2
- Fixed Still Needing 100 EXP Points to Level Up
- Made Chimney Smoke Puff Smoke every 2 seconds
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INDEV v0.12_1
- Bug Fixes [See the *'s to know what's FIXED]
* KBI 0011: Test Monters not Giving Anything
* KBI 0012: Broken Heal Foutian
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INDEV v0.12
- Increased Dagger Damage to 4
- Tweaked XP Bar [See the *'s to know what's changed]
- Multiplied Test Monsters
- Decreased Test Monsters' Health to 8
* You have to earn 10 XP Points instead of 100
* Made it print "0 - 10" intead of "XP: 0 / 10"
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INDEV v0.11
- Locked Dirt Road so Admin BTools can't detroy it
- Decreased Dagger Damage from 12 to 3
- Decreased Test Monter's Health from 40 to 10
- Updated Map
- Changed Grass Sound
- Changed Pitch of Wood Sound
- Reduced Sprint Speed to 25
- Added Decoration to Spawn House: Dagger
- Added Ambient(FAILED)
- Changed Dagger Sounds
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INDEV v0.10
- Removed BaseBall Bat in Spawn House
- Replaced Starter Weapon with a Dagger
- Added Test Mobs
- Set Starting Time to 8:30:00
- Added Stat Notification (Tells you how much gold and XP you earned)
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INDEV v0.09
- Made Level Up Fireworks more Transparent
- Made Level Up Fireworks more Shiny
- Increased Sprint Speed to 32
- Removed Rest of Terrain
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INDEV v0.08
- Removed Stamina System
- Added Ability to press SHIFT to sprint
- Fixed Sprinting
- Removed Terrain
- Removed Low Health Message (Instead, the screen will darken)
- Changed Death Message Background to be Black
- Inscreased Size of Level Up Fireworks
- Added Shine to Level Up Fireworks
- Added Transparency to Level Up Fireworks
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INDEV v0.07
- Added Sprinting
- Added Stamina System
- Removed Charcter Name in Stat GUI (Bottem Left Corner)
- Removed Numbers in Health Bar
- Added the word,"Health" in health bar
- Set Starting Time to 07:00:00
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INDEV v0.06
- Changed Look of Gui
- Tweaked Player Indicater Gui (The one that says how many are online)
- Added Terrain
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INDEV v0.05
- Lessened Torchs
- Changed Smoke color to be White
- Changed Smoke in Chimneys to be more realistic
- Changed Smoke in Chimneys to Puff Smoke Each 1 second
- Scaled Down Fire in Furnaces
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INDEV v0.04
- Candle Light is Now Reddish Orange
- Changed Wood Stepping Sound
- Locked Map Floor (So Admin BTools can't destroy it)
- Water in Healing Foutain Now Makes Water Step Sounds
- Moved "Eastern Isle" Sign
- Added More to Map
- Added More Torches
- Resized Eastern Isle Entrance Door
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INDEV v0.03
- Added Sounds To Iron Sword
- Added Flickers to Fire Light (FIRST SCRIPT EVER WROTE FROM SCRATCH :D)
- Reduced Flickering in the Dirt Road
- Fixed Healing Foutain's water not making water stepping sound
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INDEV v0.02
- Re-Added "Weapon Storage"
- Re-Added The Characters,"Merchant Houston, and Merchant Steven"
- Changed Houston's Face (From Cat Face to a Smile)
- Changed Steven's Face (From Cat Face to a Smile)
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INDEV v0.01
- Improved Dynamic Lighting (Dark Inside Caves, Not so Dark outdoors)
- Officially Removed Chat Gui
- Time Set to 12:00:00
- Removed Torch From Starter Pack
- Scaled Fireplaces Light Range (From 60 to 15)
- Added Torches In Town
- Removed Glow from healing Foutain
- Added Footstep Sounds
- Added Particles When Walking
- Tinkered Around With Data Saving Script
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5-10-13c
- Removed Left Over Fog (I was tinkering around with it)
- Improved Look of Torch
- Scaled Down Lighting of Fireplaces
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5-10-13b
- Made Night Not So Dark
- Re-Enabled Day/Night Cycle
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5-10-13a
- Made it More Dark At Night
- Removed Secret
- Made Healing Foutain Glow
- Made Time 1:00:00
- Removed Day/Night Cycle For Now
- Temporary Disabled Tool Saving Script
- Added Torch to Starter Pack
- Removed Chat Gui
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5-9-13a
- Fixed Healing Foutain Not Healing At All
- Added Dynamic Lighting
- Added Day/Night Cycle
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5-8-13a
- Fixed Healing Foutian
- Removed Music
- Added More Barriers Around the Map
- Added More to Map
- Secret Added
- Changed Death Message
- Changed So the Death Message Backround is No longer Transparent
- Changd Death Message BackRound Color to be Dark Red
- Changd Low Health BackRound Color to be Dark Red
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5-7-13a
- Replaced Old Map With New Map
- Ranamed game "The Kho Bau Island"
- Added Admin For Friends
- Reset Data (Due to Weapon Changes)
- Replaced Bronze Sword With a Bat
- Made Light Weapons have a split second delay, and Heavy Have a 1 second delay
- Made Starter Weapon Have 0.3 Second Delay
- Added Music That Plays When you Enter
- Replaced Old Spawn House with a New Detailed One
- Added Sounds to Starter Weapon
- Attepmt of Fix: Healing Foutain (FAILED)
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5-4-13a
- Changed Coin Icon
- Removed Bandits (They were really buggy)
- Added Testing Mob
- Replaced Dynamic Text Script
- Removed Introduction Cutscene For Now
- Removed Anti-Crater Script (It was there, becuase map was made of terrain before)
- Fixed Healing Foutain Taking too long to re-enabe (FAILED)
- Added Day/Night Cycle (FAILED)
- Weapon Storage: Fixed Heavy Hammer Falling off Showcase
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5-3-13b
- Reduced Brick Flickering in "Creator's Castle"
- Removed Dialouge for Gan Da's Blade Book
- Removed Ability to Sit in Chairs
- Healing Foutain Will turn Gold Yellow when jumped into
- Weapon Storage: Fixed "Heavy Hammer" Printing "Dragon Sword" in Gui
- Removed Studs in Gold Statue
- Weapon Storage: At the top will now print "Weapon Storage" Instead of "Sword Shop"
- Weapon Storage: Made Top Bar Red instead of Blue
- Changed Some Gui
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5-3-13a
- Fixed Not Being Able to Read "Legend of Gan Da's Blade" Book
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5-2-13a
- New Weapon: Heavy Hammer
- Test_Monkey_01 Walks Around Now
- Test_Monkey_01's Health is reverted back to 100/100
- Removed Test_Monkey_01's Death Message
- Changed Low Health Message: "Life Slipping Away"
- Changed Death Message: "Game Over!"
- Added Detail To Healing Foutian
- Added Gold Statue On Healing Foutain
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5-1-13b
- More Detailed Dining Table (Creator's Castle)
- Changed Color of Dining Table (Creator's Castle)
- Added More to "Creator's Castle"
- Secret Thing Added
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5-1-13a
- In Creator's Castle: Fixed Door Being A Tad Bit Small
- Added Clothing For Test_Monkey_01
- Fixed Being Able to Push Test_Monkey_01 Around
- Tweaked Test_Monkey_01's Health To Be Unkillable
- Changed Test_Monkey_01's Face (Still Grumpy, but drawn myself)
- Changed Test_Monkey_01's Skin Color
- Removed The Homless Mobs
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4-30-13b
- Made Secret Thing More Hidden (Too Noticable Before)
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4-30-13a
- In Intro Cutscene: Fix to Say,"Gan Da's Blade" instead of,"Gan Da's Sword"
- Changed Cutscene Text Color to Be Black, with a blue outline
- Fixed "Creator's Castle" Entrance Door Being A Tad Bit Small
- Fixed "Creator's Castle" Door
- Changed Face of Test_Monkey_01 to be grumpy
- Removed Test_Monkey_02
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4-29-13b
- Made Widow in "Creator's Castle" Shinier (Just Boosted It Up 50)
- Fixed "Creator's Castle" Door (FAILED)
- Secret Thing Added
- Made Dining Table in "Creator's Castle" Top a Bit Skinnier
- Added Intro Cutscene
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4-29-13a
- Changed Grass Color to Be Brighter
- Changed Caves' Entrances Outline to be Brighter than the wall
- Added Dining Table in "Creator's Castle"
- Fixed Sign Not Saying "Creator's Castle" In the Entrance Of the Castle
- Changed Castle's Color to be Brighter and More Cheerful
- In "Creator's Castle": Resized Door to Fit Character Size
- Changed Sound to An Easter Egg
- Added More to "Creator's Castle"
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4-27-13c
- Fixed Being Able to Walk on Ac Ham Cave's Water
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4-27-13b
- Fixed Cave Darkness Being Green
- Re-Positioned Bandit's Hair
- Sort of Fixed Bandit Not Giving Gold or XP (Has to be Killed 1 time before it starts giving)
- Multiplied Badits
- Added Level Doors To Reach Bandits and Ac Ham Cave
- Added Stronger Bandits Behind Higher Level Doors
- Added Barrier on the Edge of Cliff
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4-27-13a
- New Area: "Ac Ham Cave"
- New Mob: "Bandit"
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4-26-13b
- Added Test_Monkey_02
- Moved Test_Monkey_01 Somewhere else
- Added "Ac Ham Cave" Entrance, yet there is no map |