Boom453
#105398231Sunday, July 14, 2013 9:33 AM GMT

I find that the dual magnums and dual lugers are powerful enough. They don't require another buff. If you consider the other dual pistols, perhaps, but until Lito does that update, I'll stick to the duals we have now.
basit76
#105399461Sunday, July 14, 2013 10:00 AM GMT

ok but i mostly get one shot kills
DatCow
#105400068Sunday, July 14, 2013 10:12 AM GMT

When people tell me that sniper rifles are for "quickscopes" . I just tell them to "quickscope" in a real war.
assassinluce
#105403346Sunday, July 14, 2013 11:32 AM GMT

i Think this is a well needed change to the sniper rifles in CoR 5, and i used to se that allmost every single player on the server was using a sniper rifle, even on maps like village, and other Close coartes combat maps
aidan2446
#105405165Sunday, July 14, 2013 12:24 PM GMT

Yeah.
aidan2446
#105405200Sunday, July 14, 2013 12:25 PM GMT

Dude, were complaining Its To OP, Not too weak!
DeltaAlpha1234
#105405482Sunday, July 14, 2013 12:31 PM GMT

Could you make it so that bullets go through the arm and hit their chest? Because I keep getting perfect shots which hit their arm in front of their torso and I don't get a 1 hit kill. Apart from that the snipers are great now. Also, this is just a suggestion but maybe buff bolt action rifles? Normal rifles make bolt action ones obsolete. They're much faster firing and nearly as accurate. Thanks for reading and I hope you consider this. :)
HaxoZero
#105406840Sunday, July 14, 2013 1:00 PM GMT

A lot of explaining and typing, also it's extremely explained, even about stuff I don't want to know about ROBLOX characters.
vegeta764
#105408543Sunday, July 14, 2013 1:27 PM GMT

@Royhtheaweseome, the dev testing place that he has on his profile. the guns with attachments are slighility limited, but there is aslo a new engine.
vegeta764
#105408640Sunday, July 14, 2013 1:29 PM GMT

@roytheawesome, I meantsomeone else. typo.
Rashy2
#105412009Sunday, July 14, 2013 2:18 PM GMT

@lito Ok, fine, you win. Arm damage one shot range.
Kirbykid02
#105425735Sunday, July 14, 2013 4:52 PM GMT

So basically you want players to slow down and aim longer instead of 'quickscoping' as you find 'quickscoping' unrealistic. So if you enjoy realism so much, why don't bolt actions rifles' damage be identical to their scoped counterparts?
litozinnamon
#105432110Sunday, July 14, 2013 5:56 PM GMT

@Kirbykid02: I can go more in detail, but it's only a simple fact. Sniper rifle variants use larger rounds in real life than unscoped bolt action rifles. Obviously the bigger the round, the more damage to tissue it will cause and the higher the penetration. That's why sniper rifles need to load in the rounds one by one. No one said this game is for realism. This change is for gameplay balance. Quickscoping is so easy to get kills with that it makes shotguns useless.
DragonMinion350
#105432161Sunday, July 14, 2013 5:57 PM GMT

@Lito The gun sway is making it hard for me to snipe. The sway is what makes me a pro sniper.
alexy123282432
#105439695Sunday, July 14, 2013 7:10 PM GMT

you zoom with right click and q
Kirbykid02
#105440220Sunday, July 14, 2013 7:16 PM GMT

Sniper variants do not use larger rounds than their unscoped counterparts. They usually just have an accurized barrel and a scope in WWII. Although some may have manufactured special rounds, I doubt the average soldier would receive such benefits. And as for balance, there is pretty much no balance in the game. Artillery's cost 5 kills to get and frankly, they don't do much. Some guns are outright better than others and there is a similar scenario with perks.
DaxAttack
#105441946Sunday, July 14, 2013 7:33 PM GMT

Cool, But you need to also work on centering the scopes, I have a tip to doing that. Go to menu, Game settings and switch to mouse lock switch, then press shift, It'll show you the center of the screen.
youreaes
#105485720Monday, July 15, 2013 2:05 AM GMT

It makes so mush sense now
HeracrossTurtwig
#105489957Monday, July 15, 2013 2:43 AM GMT

i think he should fix the scopes along with that
Flames838
#105492493Monday, July 15, 2013 3:05 AM GMT

I only think the problem with the snipers is that the scopes are too sensitive and move too much.
Greenwrathe
#105503847Monday, July 15, 2013 4:49 AM GMT

Oh. I've beeen Wondering whats Changed with snipers. Thanks though!
RepeatUntilFalse
#105513741Monday, July 15, 2013 7:05 AM GMT

@Flames838 Actually, lua (ROBLOX's programming language) doesn't have any available properties or methods for mouse sensitivity (At least not from my experiences...), meaning the fact that the mouse is very sensitive while you're scoped in is beyond Lito's control. What's actually happening is that the sensitivity is the same at all times, but your Field of View is turned down by scoping in. They might add in ways to manipulate mouse sensitivity in the future, though. - "Bring back the old block style!(In the form of a mesh, preferrably)"
atbht
#105527470Monday, July 15, 2013 1:27 PM GMT

snipers really need a nerf <_< no matter where you hit unless with the PTRS its 1 hit kill
Kirbykid02
#105528620Monday, July 15, 2013 1:52 PM GMT

Lito has a method of changing mouse sensitivity apparently.
prancer99
#105545144Monday, July 15, 2013 5:13 PM GMT

ok cool