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divergenbustun
#106425709Monday, July 22, 2013 6:22 AM GMT

What I mean is that from every user in roblox take a way 5 robux and tix. If a user has no robux, take away only 5 tix. If they have no robux, take away tix. If they have none, take away none. This can increase the value of the currency in general. Deflated.
Ulrond
#106425929Monday, July 22, 2013 6:25 AM GMT

That might work, but Roblox cannot just go around taking money. It would cause rage, and anger. One way to keep it down is adding new stuff to the catalog. Users but it, and have less money as a result. Win.
TippmanPaintball2
#106427771Monday, July 22, 2013 6:47 AM GMT

horrible idea
TheCurrencyExchange
#106428708Monday, July 22, 2013 7:01 AM GMT

Pros: Money goes up in value, promoting purchases Cons: Exchange rate from R$ to Tix is unbalanced. Users rage. People leave. Result: No support.
Donutlova
#106429270Monday, July 22, 2013 7:10 AM GMT

I GOT 10,000 robux now I can get the new limited! *logs on *noticed robox took 5 robux *NUUUU
R3geBiscuit
#106435330Monday, July 22, 2013 8:47 AM GMT

The Roblox 'economy' might deflate, in my view, if Roblox introduced a new system that gives you discounts on the amount of products you buy under certain genres (hats and other clothing might have genres) to which for every product you purchase within a month or two, you receive a 5% discount on the next item you buy, up to a maximum of 30% or so. -Do not summon me again!-

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