Since the economy is player driven, this would actually result in something similar to the inflation in Germany after the war. Anybody with their wealth secured in expensive hats or gear would be fine, but that 10,000 robux you have sitting around would devalue. Depending on how bad inflation is, this could mean you can no longer buy even a basic hat from another player. Before trading, this might have been okay, but now trading's a feature it just isn't. |