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justgoaway1
Top 100 Poster
#10918036Saturday, July 11, 2009 1:21 AM GMT

Like: require("something.txt")?
BlueTaslem
#10918208Saturday, July 11, 2009 1:24 AM GMT

Require? No, I think that has to do with some C manipulation. What exactly does it do, the manual isn't very clear.
justgoaway1
Top 100 Poster
#10918539Saturday, July 11, 2009 1:30 AM GMT

I was looking at some encryptor files from other Lua projects, I am going to make one for someone. I wanted to know if I could use certain functions from the regular lua.
XlegoX
#10922216Saturday, July 11, 2009 2:38 AM GMT

Lua doesn't support any form of headers...
Dr01d3k4
#10931842Saturday, July 11, 2009 7:58 AM GMT

@xL3G0x: What about dofile("") on a script with a table/variales in it? It similar
sncplay42
#10934649Saturday, July 11, 2009 11:08 AM GMT

@Blue: Require loads a library (written either as Lua or a DLL) if it isn't already loaded. There is an easy way to answer this question: print(require) --> nil So, no.
XlegoX
#10973499Sunday, July 12, 2009 1:23 AM GMT

Using dofile() is completely different from using a header file ;)
Rockyusa
#10976420Sunday, July 12, 2009 2:10 AM GMT

Wait... If i find and edit the file that allows LUA, then i can also allow different scripts! XD
3DElement
#10979671Sunday, July 12, 2009 3:19 AM GMT

Lua = no header's
Dr01d3k4
#10988104Sunday, July 12, 2009 7:32 AM GMT

o kk Rockyusa: Good luck with that... The Lua source is VERY long and split over multiple files. I've looked. But anyway, you can't edit the Lua used in Roblox.
objection234
#10989257Sunday, July 12, 2009 8:40 AM GMT

Werent the load txt files functions locked?

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