of     1   

fbrleude
#11054422Monday, July 13, 2009 4:40 PM GMT

...this camera manipulation work? newplayer = game.Players:playerFromCharacter(script.Parent.Parent) newplayer.Torso.Anchored = true wait(2) while true do dist=5 f=game.Workspace.Bob.Bob cam=game.Workspace.CurrentCamera cam.CameraType="Watch" cam.CoordinateFrame=CFrame.new(f.CFrame.lookVector*dist+f.CFrame.p,f.CFrame.p) cam.CameraSubject = game.Workspace.Bob.Bob wait() end
fbrleude
#11054464Monday, July 13, 2009 4:40 PM GMT

i asked in scripting helpers but they al went... "erm... too hard, it doesnt work because it is too hard" lol.
mattchewy
#11054557Monday, July 13, 2009 4:42 PM GMT

Is it in a Local Script?
blobbyblob
#11054666Monday, July 13, 2009 4:44 PM GMT

"newplayer = game.Players:playerFromCharacter(script.Parent.Parent) newplayer.Torso.Anchored = true " What are you thinking?
sncplay42
#11054718Monday, July 13, 2009 4:45 PM GMT

:GetPlayerFromCharacter() XD
blobbyblob
#11054761Monday, July 13, 2009 4:46 PM GMT

newplayer = game.Players:playerFromCharacter(script.Parent.Parent) newplayer.Torso.Anchored = true @sncplay42, playerFromCharacter() works. The problem is, once he gets the player, he's trying to manipulate the Torso (in the players object?)
sncplay42
#11054874Monday, July 13, 2009 4:49 PM GMT

Oh yea... sorry X( but Player.Torso is definitely a no-no. XD
fbrleude
#11054953Monday, July 13, 2009 4:51 PM GMT

newplayer = game.Players:findFirstChild(script.Parent.Parent) newplayer.Torso.Anchored = true that still doesnt work and that returns in the output: Mon Jul 13 17:48:41 2009 - Unable to cast Table to bool Mon Jul 13 17:48:41 2009 - Players.fbrleude.Backpack.LocalScript, line 1 Mon Jul 13 17:48:41 2009 - stack end and yes this script is local and in the players backpack.
fbrleude
#11054987Monday, July 13, 2009 4:51 PM GMT

Oh Noes i miised at Character on the second line nvm.
sncplay42
#11055100Monday, July 13, 2009 4:54 PM GMT

Wait, hold on, you're getting the player from the character, and then getting the character from the player? Redundant much?
objection234
#11063441Monday, July 13, 2009 7:06 PM GMT

lol, blobby...He did know the errors was the character...
blobbyblob
#11065920Monday, July 13, 2009 7:45 PM GMT

Oh, I thought he was saying :GetPlayerFromCharacter() because it was a script fix. You know, most people don't know :playerFromCharacter() unless they look at depreciated objects. =/
Anaminus
Top 100 Poster
#11066901Monday, July 13, 2009 7:58 PM GMT

I see you're asking for help. Try Scripting Helpers.

    of     1