Procedural Rendering affects the level of detail depending on how far away you are from an object. For example, the trees in Skyrim look nice and detailed up close, but as they get farther away from the player, they lose their detail and become more cartoon-y in appearance. (They lose their shading and roundness and become flatter.) If Roblox incorporated this into their system, then a lot of bricks could render more quickly because they wouldn't have nearly as much detail which, in turn, would smooth out roblox's rendering lag by quite a bit. |