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gergy008
#1108288Monday, May 26, 2008 1:00 PM GMT

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FlashJoeW
Top 100 Poster
#1108413Monday, May 26, 2008 1:23 PM GMT

put the droplet inside the fountain, and put the script inside it... then make it clone the droplet OR put the script in lighting, then when the brick is created, clone the script into it
gergy008
#1109067Monday, May 26, 2008 2:49 PM GMT

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FlashJoeW
Top 100 Poster
#1109102Monday, May 26, 2008 2:52 PM GMT

umm... put the script in lighting.... game.Lighting.Script:clone().Parent = droplet
bailinbone15
#1109934Monday, May 26, 2008 4:22 PM GMT

Put this after the part that creates the droplet: Kill = Instance.new("Script") Kill.Name = "KillScript" Kill.Source = [[ Droplet = script.Parent function onTouch(hit) if hit.Parent:findfirstchild("Humanoid") ~= nil then hit.Parent:BreakJoints() end end Droplet.Touched:connect(onTouch) ]] Kill.Parent = WHATEVER THE DROPLET IS CALLED
FlashJoeW
Top 100 Poster
#1109977Monday, May 26, 2008 4:24 PM GMT

i found that in another script after i posted... figured someone else would post it anyway lol
blanman
#1110730Monday, May 26, 2008 5:34 PM GMT

okay so u got ur fountain, the way it works is by copying the water that is in the model find the water droplets then insert a kill on touch script
blanman
#1110741Monday, May 26, 2008 5:34 PM GMT

hey gergy lol hi ur traped in a box to?

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