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NibbleStick
#1110432Monday, May 26, 2008 5:09 PM GMT

In my rpg, I make multiple enemies that have different health depending on their level. But I can't make any new enemie because of on of my most frustrating problems yet: No mater how much the max health is and healh is whn I leave solo, whenever I go into online again it's health never exceeds 100. So I have a bunch of monster with half health. Please help me fx this problem =(.
NibbleStick
#1110452Monday, May 26, 2008 5:11 PM GMT

In my rpg, I make multiple enemies that have different health depending on their level. But I can't make any new enemies because of one of my most frustrating problems yet: No mater how much the max health is and healh is when I leave solo, whenever I go into online again it's health never exceeds 100. So I have a bunch of monster with half (or less) health. Please help me fix this problem =(.
Dr01d3k4
#1110497Monday, May 26, 2008 5:15 PM GMT

Change the MaxHealth
NibbleStick
#1110718Monday, May 26, 2008 5:33 PM GMT

I already have: No mater how much the max health is and healh is when I leave solo, whenever I go into online again it's health never exceeds 100.
Zuka
#1110775Monday, May 26, 2008 5:37 PM GMT

When the place is archived, all humanoid's Health properties are reset to 100. There is no way to change this.
NibbleStick
#1110906Monday, May 26, 2008 5:44 PM GMT

Hmmmmm, then is there a way around this? Such as, if you put a script in the humanoid of a monster, and in that script, it tests to see if a game is created, and if it is, set the health to the max health?
Synthesis29
#1111199Monday, May 26, 2008 6:00 PM GMT

Yeah max = No. hp = No. repeat script.Parent.MaxHealth = max script.Parent.Health = hp until(true) That will run once, and hopeforly everytime it dies. Plus that goes into the Humanoid.
NibbleStick
#1111819Monday, May 26, 2008 6:34 PM GMT

Ty =D. But there's something wrong with my place. Whenever I insert a new script, it only works in solo mode. Like the new HP script (which DOES work in solo mode ty =D.) and the save weapons on spawn script. Why do these newly inserted scripts only work in solo mode?

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