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crome60
#111523641Friday, August 30, 2013 3:58 AM GMT

My theory is that we can create a single player game in ROBLOX. This can be done through a simple method, local parts (If you don't know what they are, look them up on the wiki). Using local parts, we can be able to manipulate the players own camera so deviously that we can only make them see themselves and only themselves, not other players. I do believe this was implemented in some other platformer game that the blog mentioned. Simple enough, though other players may occasionally bump into one another and think there is a invisible wall. I do think that through the use of local parts, we can make them cancollide=false to other players. So, opinions on this theory?
blocco
#111524436Friday, August 30, 2013 4:07 AM GMT

How do you prevent characters from seeing each other?
ScrewDeath
#111524716Friday, August 30, 2013 4:11 AM GMT

You could put a great distance between them or you could put each one's character in their camera.
chaoticregandpledge
#111524754Friday, August 30, 2013 4:12 AM GMT

Parent the player's character to the CurrentCamera.
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#111525933Friday, August 30, 2013 4:26 AM GMT

[rfa#hidefromsearch]
blocco
#111526085Friday, August 30, 2013 4:27 AM GMT

Ewwwww... putting characters in cameras sounds nasty and gross just ewwwww
cntkillme
#111526211Friday, August 30, 2013 4:29 AM GMT

Yup, unanchored parts in CurrentCamera always screws with the client
Nikilis
#111533305Friday, August 30, 2013 6:51 AM GMT

It gets even worse when you start adding connections, especially ones like .Touched. I've tried it before, it was really odd.
ColorfulBody
#111533457Friday, August 30, 2013 6:55 AM GMT

Local parts are already really buggy, but local characters are outstandingly buggy. Just look here: http://www.roblox.com/Rotating-Wheel-Space-Station-place?id=120382456 In that game, everything is local. It's a pretty nice demo, but if you play it for some time with other players (note that a server copy of the characters is made; so characters can see each others), you'll quickly realize all the bugs that come along with this approach. When characters are local, they don't respawn (because respawning is handled on the server) and everything character-related that is handled on the server will not work. Putting characters in the camera is just asking for trouble, really.
Nikilis
#111533587Friday, August 30, 2013 6:59 AM GMT

What if we made the characters completely invisible and left them in the server, but welded parts in the camera and replicated it?
flatline115
#111533655Friday, August 30, 2013 7:01 AM GMT

@Colorful regarding the respawning issue you could use the Died event for the humanoid via local script and then load the character through obviously LoadCharacter().. But, I wouldn't do this as nothing server side reacts with the character like at all.
Nikilis
#111533724Friday, August 30, 2013 7:02 AM GMT

Read my reply.
cntkillme
#111533729Friday, August 30, 2013 7:02 AM GMT

LoadCharacter only works server-sided anyone g2g sleep
flatline115
#111533856Friday, August 30, 2013 7:06 AM GMT

You're correct. You could split the work up through local and server then just re-parent the character. But, that isn't logical at all.
Nikilis
#111533914Friday, August 30, 2013 7:07 AM GMT

Or you could read my reply.
flatline115
#111534199Friday, August 30, 2013 7:14 AM GMT

I did read it and I do not think it would work. But I will not say it is improbable for it to work since I have never tried it.
Nikilis
#111534268Friday, August 30, 2013 7:16 AM GMT

Why wouldn't it work?
Oysi
#111535059Friday, August 30, 2013 7:36 AM GMT

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Nikilis
#111535139Friday, August 30, 2013 7:38 AM GMT

Why not just create your own characters, instead of using humanoid-based ones?
Oysi
#111535264Friday, August 30, 2013 7:41 AM GMT

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flatline115
#111535333Friday, August 30, 2013 7:43 AM GMT

Why not just create your own characters, instead of using humanoid-based ones? ---- The result would be the same as using humanoid-based ones.
flatline115
#111535378Friday, August 30, 2013 7:45 AM GMT

Why wouldn't it work? --- It is a guess I have never looked at the animation script so I am guessing something would screw up there.
Oysi
#111535583Friday, August 30, 2013 7:50 AM GMT

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flatline115
#111536642Friday, August 30, 2013 8:22 AM GMT

It was a guess. I didn't say I was correct.
Oysi
#111536792Friday, August 30, 2013 8:27 AM GMT

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