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Airboren
#111545429Friday, August 30, 2013 12:37 PM GMT

Just wondering.
MemoryAddress
#111547357Friday, August 30, 2013 1:17 PM GMT

[ Content Deleted ]
Airboren
#111548525Friday, August 30, 2013 1:40 PM GMT

Like let's say a made a hat giver and the person equips the hat given by the "giver", so he decides to leave with the hat on. Has anyone made it so you can save the hat when he comes back?
As8D
#111548689Friday, August 30, 2013 1:43 PM GMT

probably. It isn't hard, but you have to know which hats the player OWNS (wears) and which is GIVEN. What if I drop the hat? - As, WEEEEEKEND. Damn this day... trains.
einsteinK
#111549485Friday, August 30, 2013 2:00 PM GMT

Just in the script, make a table storing all hats under an unique ID (idk a number, "Hat_Name", ...) Then if the player selects the hat in a gui it just saves a JSONed table that contains all equiped ^IDs^
Airboren
#111549488Friday, August 30, 2013 2:00 PM GMT

If you drop the hat? Well my game is a combat game, so you'd have to die eventually. And Clonetrooper made something where you couldn't drop your hats. So I might do that.
IeCat
#111587068Friday, August 30, 2013 9:49 PM GMT

Then clonetrooper is a hacker or buy less likely is a good scripter!
Kirbykid02
#111587924Friday, August 30, 2013 9:56 PM GMT

I think clonetrooper's hats don't use Hat classes but welds and parts with the mesh without the hat class.

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