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zapzing303
#111681401Saturday, August 31, 2013 6:08 PM GMT

Weight Property: It would be a property of the Humanoid that helps judge jump height, gravity acceleration, and force applied when you fall. Usage: Games that involve high jumping, such as alien or moon games. It could also be fired from an event that declared the player to weigh less, such as going underwater and having slow movement, and being able to float down slowly. You could even have a space game, where a player is weightless and floats freely! More details on the Property By default, weight is set to 10 with normal characteristics. Minimum 0. Not affected by gravity, if you jump you won't come back down. No traction on other surfaces. Maximum 50. Cannot jump, free fall acceleration is much faster. Post any questions below.
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#111684776Saturday, August 31, 2013 6:39 PM GMT

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ProfitMargin
#111685113Saturday, August 31, 2013 6:42 PM GMT

You can do this with mass and velocity system on ROBLOX I think.
MilkTreatGolem
#111685743Saturday, August 31, 2013 6:48 PM GMT

No support, this is easily implementable.
invisiblegamer901
#111686018Saturday, August 31, 2013 6:50 PM GMT

Support. Awesome idea :3
Maxwell_Edison
#111686281Saturday, August 31, 2013 6:53 PM GMT

Could easily do with a script, but, people; it'd be much more convenient to those non-scripters to just use a convenient property, also, there could be the property for the whole game, too, so you can just set the general gravity properties of your game for good space-physics without mass property changing every block. also, down to -5 or something so we can float up would be nice ~Support~
ShakeNBake224
#111687883Saturday, August 31, 2013 7:08 PM GMT

One word. Scripts.
Superwarrior360
#111690808Saturday, August 31, 2013 7:38 PM GMT

I am supporting
marcopolo444
#111690922Saturday, August 31, 2013 7:39 PM GMT

scriptable, but supporting anyway.
Maxwell_Edison
#111874638Monday, September 02, 2013 3:28 AM GMT

kbump
leetwizard
#111879204Monday, September 02, 2013 4:07 AM GMT

Gravity acceleration/falling speed irl applies to the shape and size of the object, not the weight. However, this would be nice, 100% support.
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#111912050Monday, September 02, 2013 2:21 PM GMT

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Maxwell_Edison
#112203769Thursday, September 05, 2013 5:10 PM GMT

bumpady

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