of     1   

DOOMKING
#1137301Wednesday, May 28, 2008 11:13 PM GMT

Well i'm trying to figure out how to make a camera tool that switches between four different areas but since i'm horrible with tools i can't get it to work. Plus i've never worked with the camera before.... Anybody think they can help?
GreenMachine
#1138156Thursday, May 29, 2008 12:16 AM GMT

Okay, here's what I know. You need a LocalScript along these lines: obby = Instance.new("ObjectValue") obby.Parent = game.Players.LocalPlayer obby.Name = "Camera" obby.Value = game.Workspace.CurrentCamera The camera could then be called with game.Players.PLAYERNAME.Camera.Value Now, to change the camera position in a script, do: cam = game.Players.PLAYERNAME.Camera.Value cam.Coordinateframe = CFrame.new(3, 14, 42) --camera position cam.Focus = CFrame.new(0, 0, 0) --where it looks at Note that this is all I know and it may or may not work. Good luck with your experiments in Cameras! Lighting! Camera! Motors! :P
lavamaster
#1138223Thursday, May 29, 2008 12:20 AM GMT

actually green herse a shortest easiest and simplest way d = game.Workspace.CurrentCamera d.CameraSubject = game.Workspace.Brick1 and so on :p wewt i win :D
LuigiFan
#1138305Thursday, May 29, 2008 12:23 AM GMT

Lava, that's the noobish way, Greenmachine's is the simple Vector3 way that I'm glad to have learned :D =P-LuigiFan-=P
DOOMKING
#1138385Thursday, May 29, 2008 12:28 AM GMT

Good because i'm planning on first using this is in my Noob-Free Building so people can look at each others creations. But later i'm make Cut scenes using Camera although Lava's Way would center directly on a object or a little bit away from it?
lavamaster
#1138393Thursday, May 29, 2008 12:29 AM GMT

like view the whole thing =/ like the camera focuses on ur humanoid and it views ur whole character
DOOMKING
#1138447Thursday, May 29, 2008 12:32 AM GMT

Because i may have used it to view a certain brick but if it shows the whole thing then it would be good. Also how would i revert the camera so it's back on the player?
lavamaster
#1138468Thursday, May 29, 2008 12:34 AM GMT

d = game.Workspace.CurrentCamera d.CameraSubject = game.Players.LocalPlayer.Character.Humanoid --or somtin like dis
Zuka
#1138694Thursday, May 29, 2008 12:50 AM GMT

CameraSubject is what the Camera revolves around. It's the star of your camera's solar system.
DOOMKING
#1138951Thursday, May 29, 2008 1:05 AM GMT

Also may not be Subject realated but what would be the best way to make a figure move? Can't figure how to make humanoids move....
FlashJoeW
Top 100 Poster
#1139616Thursday, May 29, 2008 1:38 AM GMT

nicely put Zuka
DOOMKING
#1140352Thursday, May 29, 2008 2:49 AM GMT

Also How would i make humanoids move? Would using Humanoid Moveto[] be good or is there a better way? Can it go at angles like turning?
CoolJB
#1140547Thursday, May 29, 2008 3:11 AM GMT

You can't put a Humanoid in angles because it's className is not Part. o_o
lavamaster
#1140645Thursday, May 29, 2008 3:23 AM GMT

or can u.....
JustinP231
#1141789Thursday, May 29, 2008 8:32 AM GMT

A figure automatially turns when you use the :MoveTo() function, so that it walks forward.

    of     1