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ohey! I made this handle little thread because quite frankly, most of my PMs are spam "JOI N DES GUP!"
So yeah post suggestions n stuff below! |
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Maybe you could add a generator:
This machine levels up by the amount of cash/XP/health given. (up to level 10)
Level 1 - Gives each player 100 cash/50 XP per round, heals everyone 5% of their current HP.
Level 2 - Gives each player 200 cash/100 XP per round, heals everyone 10% of their current HP.
Level 3 - Gives each player 250 cash/125 XP per round, heals everyone 25% of their current HP.
Level 4 - Gives each player 300 cash/175 XP per round, heals everyone 40% of their current HP.
Level 5 - Gives each player 400 cash/250 XP per round, heals everyone 50% of their current HP.
Level 6 - Gives each player 500 cash/425 XP per round, heals everyone 75% of their current HP.
Level 7 - Gives each player 675 cash/500 XP per round, heals everyone 80% of their current HP.
Level 8 - Gives each player 750 cash/750 XP per round, heals everyone 90% of their current HP.
Level 9 - Gives each player 825 cash/800 XP per round, heals everyone 95% of their current HP.
Level MAX - Gives each player 1000 cash/1000 XP per round, heals everyone's HP fully.
I know, it's a LITTLE (sarcasm) overpowered at the high levels, but I'll let YOU decide how much XP it gets to level up and it's cost. So you get half the credit, and it works out for everyone.
- Toxic |
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rrytryJoin Date: 2012-08-21 Post Count: 4151 |
[ Content Deleted ] |
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Stuff that's added, and going through testing now:
Placable Bear traps, clamps onto a enemy and slowly kills them, they can't move. one time use, 25 cash to place, you can place it anywhere you want by clicking where to place it at.
Medic, stays in the fort, heals you if you walk into the fort injured, heals faster as he heals more
Repairman, now has a model, so yeah
New UI
New shop
Better spawn rates
Better spawning |
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morashJoin Date: 2010-05-22 Post Count: 5834 |
weapon saving maybe? |
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DevoteeeJoin Date: 2013-09-23 Post Count: 1578 |
More Enemies >:)
Selected Players to be a enemy, like some kind of game pass.
Better Bots AI |
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Update passed testing! Rolling out the update now!
@SuperBuilderMatt Planning on it. 25R$ 250Tx = option to be an enemy |
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DevoteeeJoin Date: 2013-09-23 Post Count: 1578 |
@Xeptix
The game goes through testing like, "Microsoft Certifacation Testing", and "Sony's Cert Test"?
I could test the game a little see the updates, and tell you if it passed, or failed.
I would love to see the game expand to 1 Millon Visits, and even a BLOXcon
reward! I bet this is a sequel to a game thats not on ROBLOX.
I'll test for free, I need no rewards.
IDEA 1;
Beserkers; Enemys that have increased ability, and statima. Also has a bit stronger sword.
CountryMan; Enemys that has a CrossBow, and are extremly rare
Medics; Passive Mob that can revive players instantly, instead of respawning
Bow Warrior in Towers
Passive Dogs that help
A lobby with rounds
Ability to buy a barrier with troops in it, and it has 200 Wall health
IDEA 2;
New Bows, Swords, and maybe even some sheilds!
Add Crossbows
Add Better AIs (They pretty easy to kill, saying from a suckie sword fighter)
Add Credit GUI
Add Mob details GUI
If no lobby, add a AFK room. |
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I will likely add some of your suggestions, also, the way testing works is I upload it to the place that is friends only, since I only accept friend requests of people I know well/testers
Any testers online, and myself will go into the server and play the game for a few, we get/use whatever was added/changed, and make sure no errors occur, this proccess repeats until the update is bug free.
If you would like to help out, sure why not, shoot me a friend request and I'll accept it. I will send you a party invite whenever your online and not busy, letting you know I need some help testing. |
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C_yaJoin Date: 2010-05-31 Post Count: 5325 |
Maybe make the waves have different zombies with specials. Also make the map bigger! |
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KodakKid3Join Date: 2008-12-25 Post Count: 2860 |
We definatly need a bigger map.
-pls stahp am cryin |
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DevoteeeJoin Date: 2013-09-23 Post Count: 1578 |
Guys, guy.
There will be a huge possiblity of rounds, that map WILL be small.
Face the facts. Now shh. |
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kinlee01Join Date: 2012-11-03 Post Count: 75 |
You should make a medic regene button cause sometimes the medic won't heal people. |
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Having buyable upgrades would be cool. +10 health for 100 gold and 1 level then to add another 10 it raises the price by 100 and the level by 1 and do the same for +1 walkspeed and also for +1 health regen each second that also increased the level and coins each buy. Being able to ride a horse with a lance and a bow could be cool. How about enemy tigers? Maybe an enemy with a big hammer that spins so the players gets flinged around. Maybe being able to upgrade sword damage and bow damage and bow reload that costs coins and levels that increase each buy. Maybe the enemies can rarely drop special gems that can be added to your swords and bows that do different things. Red gem is fire and green is poison and blue is ice which slows down the enemies and etc. Just some things off the top of my head. |
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Oh, and having a save option would be cool too |
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@jeremy
I will be adding personal upgrades :)
Also, it autosaves every 10 seconds, though your weapons do not, and your cash does not save unless you buy the "Save cash" gamepass |
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So no enemies with hammers that fling people or rideable horses? |
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Enemies with hammers: Yes
Ridable horses: No
The map is too small for horses, and I am not going to expand the map. |
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I hope you add the gems thing. It would be cool to have a sword that does poison ice and fire damage but it would have to take a long time to find the gems so they're not op. Also having buttons that upgrade the npcs. One button shows a picture of the swordman or medic or archer etc and you can level them up but it costs 500 gold and requires a level X the level the npc is at. Axes could be cool to. Maybe the axes do a lot of damage but swing slow and can take off limbs. Enemies could have axes too and you can decide if they rarely take off our limbs or not. Maybe they can show up in the later waves? Also adding spike barricades to the wall would be awesome too. Maybe you can add armor and shoes can increase speed? I've also notice that you can sell weapons and they disappear but when I have a bow and a better sword I get confused when changing them so could you get the starter sword and put it in the shop so someone can buy and sell it for 0 moneys? That way you can get rid of it when you have a better sword but can get it back if you accidentally sell it and have no money. Maybe add hand to hand combat so you can punch and disarm enemies and increase it's damage by leveling up the punch or kick or something. |
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Also, another idea is spears. Spears you can throw for 20 studs and use them to stab enemies with. The max you can have is 5 and when you throw one it gets stuck on an enemy or stuck into the ground and you can pick it back up. The first one could be wooden then stone then steel and you can get 5 each. Also being able to wield a shield with a sword for more health would be cool to. And also using the shield to shield bash an enemy to the ground would be awesome. The enemies should also get shields and be able to shield bash. |
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I just remembered that you might make spears vip weapons only so to stop that I suggest that you add tridents that do the same thing but do 3X more damage than spears just for vip. |
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koopaNGCJoin Date: 2010-04-25 Post Count: 23249 |
Enemy ideas.
Have a windforce bot. This enemy carries a windforce and pushes players back when they slash at them.
Lava bot has a firebrand, but trails patches of lava behind him that will slowly disappear over time. If there's more than one the battlefield begins to look like a minefield.
Darkness bot carries an illumina. When he enters the whole playing field becomes pitch black, except for the darkness bot which is the only thing shining very bright for all to see. You must kill the darkness bot in order for there to be normal lighting.
Ghost bot carries a ghostwalker and he is completely transparent, except the back side of him is cover with solid color decals. This means you can only see him when he is behind you. This bot has weak health.
Zombie bot has no melee weapon, but slowly follows other players. If a player touches this bot they die instantaneously. Zombies can only be killed by bow and arrow, however zombies can slowly expire and die a minute after they've spawned.
Clone bot will disguise itself as one of the players with a regular sword. You can only tell they are a clone either if they stop in front of the wall and the fact they don't have a light source down at their feet.
Gold bot acts like a normal sword bot, but killing it gives you a lot of cash. They spawn rarely.
Poison bot acts like a normal bot, but killing it curses your player halving their health, attack power, armor, and speed for a solid minute. They spawn rarely.
Electric bot carries a huge force field with it. Force field has no affect on players, but if ally bots get in it they get disabled (will not move or do anything) for a minute. If an enemy bot gets in the force field then that bot goes faster.
Flag bot carries a flag and can not attack. When flag bot is on the battlefield enemies will stop spawning behind the hill and start spawning around flag bot as he approaches the wall.
That's just what I think this game needs. |
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koopaNGC
you are a god of ideas
Most of the ideas you listed are amazing!
I will for sure be adding some of these in the near future! |
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I think that zombie idea would be too op for the enemies. maybe it does 50 damage on touch and not instantly kills? And Xeptix are any of my ideas good? If the spear idea turns out good then maybe add an enemy spearman that can throw spears but the spear disappears after 5 seconds and players can't pick them up. And if the gems are good then being able to add gems to armor so they protect from what property the gem has and maybe if you add a gem to a spear only one of the five spears get the gem and you can customize which one does? Or does the whole stack of them get the gem enchantment? If it affects the whole stack then does buying another spear keep the property? |
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Yep they are Jeremy :D
I agree, zombie is too OP, I probably won't include it |
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