mustyoshiTop 50 PosterJoin Date: 2007-12-27 Post Count: 41651 |
Because my newest place will not work without that ability. |
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3V4RJoin Date: 2009-06-24 Post Count: 770 |
-_-
Put a seat under them and remove it quickly. |
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zac352Join Date: 2009-02-20 Post Count: 4657 |
[ Content Deleted ] |
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FarveiJoin Date: 2008-06-30 Post Count: 932 |
Weld their legs and arms to the right positions and flip the humanoid over? |
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Person299Join Date: 2008-02-28 Post Count: 7952 |
Wouldn't just sticking a seat on them be unreliable?
And wouldn't the humanoid just "Get up" after a couple seconds? |
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Sets its transparency to 1. That way that don't know.
-GermanPrince |
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churroboyJoin Date: 2008-08-20 Post Count: 2231 |
What about Humanoid.Sit .... |
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churroboyJoin Date: 2008-08-20 Post Count: 2231 |
Oh wait, that was the point. Mis-read the title XD
No, Humanoid.Sit is not locked yet. |
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FarveiJoin Date: 2008-06-30 Post Count: 932 |
That got nuked. |
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Person299Join Date: 2008-02-28 Post Count: 7952 |
Humanoid.Sit IS locked...
Your place is old. |
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churroboyJoin Date: 2008-08-20 Post Count: 2231 |
No it didn't.... |
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churroboyJoin Date: 2008-08-20 Post Count: 2231 |
Oh, they locked Humanoid.Sit? |
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FarveiJoin Date: 2008-06-30 Post Count: 932 |
And .Jump too, as well as .size, .FormFactor, and .CoordinateFrame. |
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churroboyJoin Date: 2008-08-20 Post Count: 2231 |
I have a model of a Sit brick I made that still works. Let me dig it up.... |
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churroboyJoin Date: 2008-08-20 Post Count: 2231 |
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Humanoid.Sit = true
That's locked? :O |
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3DElementJoin Date: 2008-12-02 Post Count: 9491 |
If that affect's anyone well the dev's suck. |
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With CFrame. Dont ask me, im not good with CFrame. |
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Just use rotation CFrame and make sure the legs's CFrame goes up a little. Say about 2 studs in the Y axis and 1 stud infront of the torso |
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