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incredy
#114741240Saturday, October 05, 2013 5:35 PM GMT

With local fog, I mean that you can only see fog on a specific place. If you place fog infront of a house, and you are standing infront of the fog (not inside the fog), and the house, you wouldn't able to see the house because of the fog (but you can see anything else that is not standing behind the fog). If you are inside the fog, you cannot see anything around you. (depends on the FogStart and FogEnd). Fog would be a brick, resizeable, but cannot collide. Uses: Horror games More realistic games Etc.
Sereka
#114741859Saturday, October 05, 2013 5:42 PM GMT

Support.
getkoed
#114742056Saturday, October 05, 2013 5:44 PM GMT

Awesome idea. This would also make it possible to actually have local fog for each individual player, like one player does see the fog and the other doesn't I'm excited about this :3
PhilAlmighty
#114742299Saturday, October 05, 2013 5:46 PM GMT

Support.
incredy
#114742864Saturday, October 05, 2013 5:52 PM GMT

b1 ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ bagels
quinn1337
#114743744Saturday, October 05, 2013 6:02 PM GMT

Support, but it would make brick fog useless though. :(
incredy
#114754127Saturday, October 05, 2013 7:51 PM GMT

It doesn't look that fancy tough. ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ bagels
DoubleA7
#114754163Saturday, October 05, 2013 7:52 PM GMT

Support.
incredy
#114819796Sunday, October 06, 2013 12:23 PM GMT

B2. ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ bagels
incredy
#114831581Sunday, October 06, 2013 3:28 PM GMT

b7 ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ bagels
NotGoku
#114832611Sunday, October 06, 2013 3:39 PM GMT

With how global shaders are set up, I don't see this ever happening in any game, not even Roblox. You could create the illusion of local fog if fog was a client side thing, so there's a suggestion.
Auhrii
#114832807Sunday, October 06, 2013 3:41 PM GMT

Fog should be client-sided.
Cosmoit
#114833333Sunday, October 06, 2013 3:48 PM GMT

Support,great idea
edelafose
#114833684Sunday, October 06, 2013 3:51 PM GMT

Support ~Just so you know, I love you, and I don't care what you say, Je T'aime!~
incredy
#114835281Sunday, October 06, 2013 4:09 PM GMT

binfinite ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ bagels
incredy
#114840608Sunday, October 06, 2013 5:07 PM GMT

͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ bagels
hetebro
#114842768Sunday, October 06, 2013 5:28 PM GMT

Support. I think the same should be added for ambient. That way the a cave can be pitch black while the inside of a house isn't.
BrokenMesh
#114844184Sunday, October 06, 2013 5:40 PM GMT

support.
Nuclearized
#114847011Sunday, October 06, 2013 6:05 PM GMT

Support
SimplyRemove
#114848166Sunday, October 06, 2013 6:16 PM GMT

Support!
incredy
#114862063Sunday, October 06, 2013 8:26 PM GMT

bnumber ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ ͡ bagels
Katie266
#114862218Sunday, October 06, 2013 8:27 PM GMT

Support.
MrVakoda
#114863772Sunday, October 06, 2013 8:42 PM GMT

I believe the correct term is volumetric fog. It might eat up a chunk of processing power, but anyways support! :D
Freemium
#114864170Sunday, October 06, 2013 8:46 PM GMT

Support
kirbygun
#114864947Sunday, October 06, 2013 8:54 PM GMT

supported.

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