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xSoulStealerx
#115314503Saturday, October 12, 2013 9:58 PM GMT

Since there will be no mouse positioning, would you please kindly add a new camera type where the mouse is in center all the time, you could get the mouse delta and camera movement wouldn't be affected by mouse movement? Thank you.
SCARFACIAL
#115314705Saturday, October 12, 2013 10:00 PM GMT

A mouse property would be better, but that would indeed be useful. I haven't done much with cameras, so I don't know if there's some hacky (but efficient) way to do it (ie LockFirstPerson), but when making a custom camera it would be nice to lock the mouse at it's position if one were to do something similar to the default camera/mouse interaction. (Right click, drag to move camera; mouse does not move)
noobertuber
#115318642Saturday, October 12, 2013 10:43 PM GMT

This would indeed be very helpful... My game would be so much more seamless. I can has? -God Bless-
Fluffmiceter
#115374006Sunday, October 13, 2013 1:55 PM GMT

Use a loop?
xSoulStealerx
#115374822Sunday, October 13, 2013 2:07 PM GMT

No, I can't use a loop because I can't keep the mouse in the center of the screen.
noobertuber
#115379963Sunday, October 13, 2013 3:21 PM GMT

Perhaps we could just have a MouseDelta feature which returns the normal change in the mouse's position had it not been stopped at the edge of the screen? -God Bless-
xSoulStealerx
#115403332Sunday, October 13, 2013 7:10 PM GMT

What I'm really looking for here is a new camera type similar to Scriptable, but with the mouse centered while MouseDelta property would be available at all times from the PlayerMouse object.
cntkillme
#115410673Sunday, October 13, 2013 8:18 PM GMT

That would actually be kinda useful, except I would probably never use it

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