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superj9
#1159114Friday, May 30, 2008 10:03 PM GMT

ok i want a script that when you say sink the brick gets removed (plz make)
superj9
#1159543Friday, May 30, 2008 10:35 PM GMT

pwease
randomrobot
Top 100 Poster
#1161434Saturday, May 31, 2008 12:34 AM GMT

What's the brick's name?
superj9
#1168524Saturday, May 31, 2008 3:58 PM GMT

pole
superj9
#1168710Saturday, May 31, 2008 4:10 PM GMT

anyone!?!?!?!
superj9
#1168751Saturday, May 31, 2008 4:13 PM GMT

i will explain why i need that ok i have a ship place and i want to have when you say sink it sinks very easy i just stick a pole under the ship and when u say sink it destroys the pole making the ship fall down
superj9
#1169424Saturday, May 31, 2008 5:00 PM GMT

anyone.........
FlashJoeW
Top 100 Poster
#1169666Saturday, May 31, 2008 5:22 PM GMT

why don't you just get a quiz door, then edit the script in it to make it remove the pole...
Justout
#1169689Saturday, May 31, 2008 5:26 PM GMT

I was going to suggest that. =P
superj9
#1169885Saturday, May 31, 2008 5:43 PM GMT

thats...... i cant script but i will try then you can correct it
superj9
#1171299Saturday, May 31, 2008 7:48 PM GMT

function onChatted(msg, recipient, speaker) -- convert to all lower case local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "sink") then game.workspace:pole.remove ------------------------------------------------------------------ fix it plz
Synthesis29
#1171310Saturday, May 31, 2008 7:50 PM GMT

function onChatted(msg, recipient, speaker) -- convert to all lower case local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "sink") then game.workspace.pole:remove() function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg) onChatted(msg) end) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerEntered(newPlayer) end game.Players.ChildAdded:connect(onPlayerEntered)
FlashJoeW
Top 100 Poster
#1171325Saturday, May 31, 2008 7:52 PM GMT

how 'bout that, just edited it out of a quiz door pole = game.Workspace.pole function onChatted(msg, recipient, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "sink") then pole:Remove() end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered)
Synthesis29
#1171347Saturday, May 31, 2008 7:54 PM GMT

Use that one, Mine has alot of errors.
pianoPLAYER14
#1171381Saturday, May 31, 2008 7:57 PM GMT

game.workspace.YOURNAMEHERE.Remove:head()
Synthesis29
#1171386Saturday, May 31, 2008 7:58 PM GMT

Piano, You fail.
superj9
#1171432Saturday, May 31, 2008 8:01 PM GMT

pianoplayer we know that that script is a trap im not a noob
superj9
#1171462Saturday, May 31, 2008 8:04 PM GMT

the end of this flashjoew got it

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